This has the minotaur traveling based on hits across the paths, excluding the rooms. It is triggered to attack players within a range and field of sight.
This roaming boss is instantiated from an empty game object called StartPoint and can be moved where ever as long as it is at the same height. Any changes to the minotaur's height must change the StartPoint height to the same degree to be able to be an agent to the surface.
Reminder, add rigidbodys to the axes and spikes in the hallways to lock their rotation and position possibly. I could not make changes to the prefabs and the roaming boss messes with the shapes when it walked across the map.
This has the minotaur traveling based on hits across the paths, excluding the rooms. It is triggered to attack players within a range and field of sight.
This roaming boss is instantiated from an empty game object called StartPoint and can be moved where ever as long as it is at the same height. Any changes to the minotaur's height must change the StartPoint height to the same degree to be able to be an agent to the surface.
Reminder, add rigidbodys to the axes and spikes in the hallways to lock their rotation and position possibly. I could not make changes to the prefabs and the roaming boss messes with the shapes when it walked across the map.