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TrinityUniversityGameDesign
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advgamedev-s23-intothefire
advgamedev-s23-intothefire created by GitHub Classroom
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Weapon design and implementation
#94
JacksonFroehlich
opened
1 year ago
0
Player UI
#93
whoiscadenyoung
opened
1 year ago
1
Transition to the final showdown arena
#92
GManners-Trinity
opened
1 year ago
0
Hold the Flag Showdown
#91
GManners-Trinity
opened
1 year ago
0
Capture Point Showdown
#90
GManners-Trinity
opened
1 year ago
0
Health Packs
#89
GManners-Trinity
opened
1 year ago
0
Final Arena 3
#88
GManners-Trinity
opened
1 year ago
0
Final Arena 2
#87
GManners-Trinity
opened
1 year ago
0
Final Arena 1
#86
GManners-Trinity
opened
1 year ago
0
Final Showdown Environmental Hazards
#85
GManners-Trinity
opened
1 year ago
0
Final Showdown Cinematic
#84
GManners-Trinity
opened
1 year ago
0
Platforming Room Prototypes
#83
dazephster
opened
1 year ago
0
Platforming Room Start/Finish
#82
dazephster
opened
1 year ago
0
Initial Enemy Concept Art and Player Character Concept Art
#81
GManners-Trinity
opened
1 year ago
0
Swinging Axes Trap
#80
GManners-Trinity
opened
1 year ago
0
make the list of stats that items can modify
#79
JacksonFroehlich
opened
1 year ago
0
make the item parent class
#78
JacksonFroehlich
opened
1 year ago
0
Portals
#77
GManners-Trinity
opened
1 year ago
0
Spike Traps
#76
GManners-Trinity
opened
1 year ago
0
Design the Shop
#75
GManners-Trinity
opened
1 year ago
0
Player's allowed to rebind controls from lobby
#74
GManners-Trinity
opened
1 year ago
0
Players select weapon from lobby
#73
GManners-Trinity
opened
1 year ago
0
Players select character from lobby
#72
GManners-Trinity
opened
1 year ago
0
Start the Game from Lobby
#71
GManners-Trinity
opened
1 year ago
0
Add and Remove from players from Lobby
#70
GManners-Trinity
opened
1 year ago
0
Combat Room Completed
#69
GManners-Trinity
opened
1 year ago
0
Pseudo-Random DIfficult/Randomness Generator
#68
GManners-Trinity
opened
1 year ago
0
Enemy Concepts
#67
GManners-Trinity
closed
1 year ago
0
Item Templates
#66
GManners-Trinity
opened
1 year ago
0
Weapon Templates
#65
GManners-Trinity
opened
1 year ago
0
Minimap
#64
GManners-Trinity
opened
1 year ago
0
Labyrinth Extras (Hallway objects, etc)
#63
GManners-Trinity
opened
1 year ago
0
Final Showdown
#62
GManners-Trinity
opened
1 year ago
0
Item Rewards
#61
GManners-Trinity
opened
1 year ago
0
Weapon System
#60
GManners-Trinity
opened
1 year ago
0
Lobby System
#59
GManners-Trinity
opened
1 year ago
0
fucked with everyones code, labrynth now generates actual rooms, kill…
#58
JacksonFroehlich
closed
1 year ago
0
Purple/merge green purple
#57
GManners-Trinity
closed
1 year ago
0
Blue/scavengehunt
#56
ymatsumo23
closed
1 year ago
0
added some sprites
#55
jaiden-kimble
closed
1 year ago
0
Green/player movement
#54
JacksonFroehlich
closed
1 year ago
0
Purple/gamemanager labyrinth integration
#53
GManners-Trinity
closed
1 year ago
0
Purple/more labyrinth generation
#52
Voxelslide
closed
1 year ago
0
Purple/meteor micro event
#51
GManners-Trinity
closed
1 year ago
0
Two Active and Functional Portals
#50
LarryGreen-alt
closed
1 year ago
0
Purple/event selection
#49
GManners-Trinity
closed
1 year ago
0
Initial prototype +start of new labyrinth generation
#48
Voxelslide
closed
1 year ago
0
Initial prototype + Started new labyrinth generation
#47
Voxelslide
closed
1 year ago
0
Implement Major Event Selection
#46
GManners-Trinity
opened
1 year ago
0
Implement Side Event Timer
#45
GManners-Trinity
opened
1 year ago
0
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