Closed Dolinmyster closed 4 years ago
Yah it was an issue, i already resolved it in dev, at least most of it. There may be a couple more small improvements, but nothing more big
It was actually related to blockstates, specifically connected textures using blockstates instead of doing a custom model
I'm going to leave this open till i release 0.2
Thanks for the quick response! I do know it was not as high when I was running it on just IC2 Classic, GTC, and GTCX. So wasn't sure if it was a mod conflict or just how things were loading. Look forward to the next update!
almost forgot, 0.2 is out, hopefully it at least helps with most of it
Description of the Bug I have a rather large Modpack that I have put together, and when running version 0.1.2 of GTC-E it causes both the server and client instance to use almost the entire 8gb of ram allocated to the instance. When I roll back to 0.1.1 it is reduced to half the memory usage. I'm not sure this is a bug or if this is just due to the larger amount of items included in 0.1.2
To Reproduce
Load the Modpack I have with 0.1.2 enabled. Run the instance and watch ram usage stay very high.
Expected behavior I expect it to not us as much ram.
Screenshots & Video With version 0.1.1 loaded: https://i.imgur.com/hHteLMW.png With version 0.1.2 loaded: https://i.imgur.com/sLsiD6v.png Modpack List(Best way I could think to do it): https://puu.sh/Gmmn6/66c55b6efe.png
Logs & Environment I only have the latest.log files. I have added these below. Since they are over 512kb both Github and pastebin didn't like them. So I have uploaded them as text documents to my website.
Additional context If these are the wrong log files, please let me know. I will get the correct ones.