Open Tripperful opened 6 months ago
Maybe it's worth trying to remove PAS filtering for some (or all) of the sounds completely since it's just a networking optimization, but sounds don't generate that much traffic to worry about
Henky's stack has this fixed but he's not sure where the fix occurs, possibly something to do with NPC sounds. I'll try to get more information.
Maybe it's worth trying to remove PAS filtering for some (or all) of the sounds completely since it's just a networking optimization, but sounds don't generate that much traffic to worry about
When this was tried it caused gunshots and melee sounds to be heard all over the map no matter the location & what objects were between you & the sound.
Example:
We are still trying to validate if it's just PAS that causing this issue too by having folks record PoV demos vs STV Demos.
If the sound is present in the STV Demo (Bypasses PAS) and not present in the POV Demo (PAS) then it should help narrow down why the sounds were cut out and validate it is 100% PAS.
There is also a possibility that absent sounds might have to do with sound channels getting clogged and not PAS, needs validation
That would make sense, I don't think eliminating PAS is the solution, as I've tested multiple old clients, all of which seem to have the system in place with the same range of gun fire sound as the current engine.
Audio Issues