Open rolladenhelm opened 1 year ago
additional info : AdapterInfo { name: "AMD JUNIPER (DRM 2.50.0 / 6.0.2-arch1-1, LLVM 14.0.6)", vendor: 0, device: 0, device_type: Other, backend: Gl }
Sorry for the late response! I'm not exactly sure how I would test this on my own system. I'm not super familiar with wgpu and the different backends, and I'm not sure what I need to modify to use this backend correctly. When I try WGPU_BACKEND=gl
, it just crashes and says it can't find a gpu.
However, I do see in the wgpu docs that the gl
backend is currently unsupported: https://docs.rs/wgpu/latest/wgpu/struct.Backends.html#associatedconstant.GL
Could you try and see if you have the same issue running bevy_ecs_tilemap
examples? Specifically version 0.7
, since this plugin hasn't been updated to use bevy_ecs_tilemap 0.8
. That's the plugin that bevy_ecs_ldtk
depends on for rendering tilemaps, so it's likely the issue is upstream.
when running the platformer example in WGPU_BACKEND=gl the tiles are weird :![bevy](https://user-images.githubusercontent.com/116346127/197156504-41e5e717-3209-4d36-a0d7-57e8b26334d3.png)