Closed bardt closed 1 year ago
Thanks for doing this work! It seems the way that bevy_ecs_tilemap positions the tiles in the world has changed pretty drastically, which has messed up all the examples in some way. I expect adjusting to this to be a somewhat involved change so I'm happy to merge this now and adjust in future PRs unless you want to try looking into it in this PR
@Trouv I will look into it this evening. Not sure if I will manage to solve it quickly.
@Trouv I will look into it this evening. Not sure if I will manage to solve it quickly.
No worries - I can just merge this unless you feel like you're close. It probably makes sense to split up the change into multiple PRs anyway
@Trouv I don't think I'm super close. So feel free to merge this one.
I'm currently learning the relations between TileMapBundle
, TileBundle
, and SpatialBundle
, and trying to understand what has changed between 0.7 and 0.8 of bevy_ecs_tilemap
.
I made minimal changes to the code to make it compile.
I assume
TilemapTexture::Single
is equivalent to theTilemapTexture
behaviour from 0.7.Closes https://github.com/Trouv/bevy_ecs_ldtk/issues/121