Closed geieredgar closed 1 year ago
This allows running in headless mode by disabling the added render feature. BEGIN_COMMIT_OVERRIDE feat: add render feature for headless mode (tilemaps only) (#159) END_COMMIT_OVERRIDE
render
Is it bad for headless mode users that, even though the tilemaps are disabled in headless mode, the sprites spawed for LdtkEntitys still spawn?
LdtkEntity
This allows running in headless mode by disabling the added
render
feature. BEGIN_COMMIT_OVERRIDE feat: add render feature for headless mode (tilemaps only) (#159) END_COMMIT_OVERRIDE