Trouv / bevy_ecs_ldtk

ECS-friendly ldtk plugin for bevy, leveraging bevy_ecs_tilemap
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chore: prepare 0.6 release #169

Closed Trouv closed 1 year ago

Trouv commented 1 year ago

Getting this up pre-emptively so we can quickly release after bevy_ecs_tilemap. This branch will fail to compile until bevy_ecs_tilemap 0.10 is released. If you want to preview the upgrade to bevy 0.10 in your own game, you can point to the main branch of this repo and use the patch removed in this diff in your dependencies:

bevy_ecs_ldtk = { git = "https://github.com/Trouv/bevy_ecs_ldtk", branch = "main" }

[patch.crates-io]
bevy_ecs_tilemap = { git = "https://github.com/geieredgar/bevy_ecs_tilemap", branch = "bevy_track" }
Trouv commented 1 year ago

This is currently blocked by a change introduced in https://github.com/StarArawn/bevy_ecs_tilemap/pull/406. Most obvious in the level-select example, things don't look right. It is almost certainly related to z-indexing, since that was changed in the linked PR and it kind of looks like a z-indexing issue.