Our solution for background colors was pretty bad due to a previous limitation with bevy's sprites. We can now use a normal sprite for the background color instead of a single-tile tilemap. This PR makes that change.
This also unblocks #169, since it seems the z-indexing issue was partially due to our weird use background image solution. Though, I expect bevy_ecs_tilemap to release an 0.11 somewhat soon to make the 3d-iso changes optional.
Our solution for background colors was pretty bad due to a previous limitation with
bevy
's sprites. We can now use a normal sprite for the background color instead of a single-tile tilemap. This PR makes that change.This also unblocks #169, since it seems the z-indexing issue was partially due to our weird use background image solution. Though, I expect bevy_ecs_tilemap to release an
0.11
somewhat soon to make the 3d-iso changes optional.