Closed Trouv closed 1 year ago
The y-values used for spawning levels in the UseWorldTranslation case were incorrect. There were a couple problems:
UseWorldTranslation
LdtkAsset::world_height
BREAKING-CHANGE: LdtkAsset::world_height has been removed
The y-values used for spawning levels in the
UseWorldTranslation
case were incorrect. There were a couple problems:LdtkAsset::world_height
was incorrect, instead calculating more of a "world depth"BREAKING-CHANGE:
LdtkAsset::world_height
has been removed