Trouv / willos-graveyard

Sokoban puzzle game made for GMTK 2021 game jam - Joined Together
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feat!: make gravestones volatile #128

Closed Trouv closed 12 months ago

Trouv commented 12 months ago

The game design of willos-graveyard is being adjusted. One change is to introduce a potential lock/key mechanism to the game. This comes in the form of gravestones/exorcism tiles destroying each other on contact. The previous PR created a Volatile component for abstracting the logic of death-on-contact that sort of existed for players and exorcism tiles. This PR also applies this component to gravestones.

Sublimated gravestones go out of play. For now, they just go invisible, lose their sokoban collision logic, and have no effect on the movement table.

I will gradually adjust the level design to this major change. I'm sure many levels are broken by this change, and I will get to them eventually.