It has been suggested in playtesting many times, and become especially clear in playtests of the new levels that depend on all-straight tables, that a clearer visual for the grid of the level is necessary. I've implemented something simple to accomplish this in this PR - the background grass is made up of 4 slightly different colors (they get gradually darker), and these are arranged in a plaid/checkerboard pattern in LDtk autotiling. I'm happy to see more revisions to this in the future, but I wanted to make something somewhat subtle but that gave all 4 "offsets" a sufficiently distinct color.
It has been suggested in playtesting many times, and become especially clear in playtests of the new levels that depend on all-straight tables, that a clearer visual for the grid of the level is necessary. I've implemented something simple to accomplish this in this PR - the background grass is made up of 4 slightly different colors (they get gradually darker), and these are arranged in a plaid/checkerboard pattern in LDtk autotiling. I'm happy to see more revisions to this in the future, but I wanted to make something somewhat subtle but that gave all 4 "offsets" a sufficiently distinct color.