Trouv / willos-graveyard

Sokoban puzzle game made for GMTK 2021 game jam - Joined Together
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design: remove "3rd problem" in 'Barrier magic' and push it later in level order #147

Closed Trouv closed 9 months ago

Trouv commented 9 months ago

By pushing the goal 1 tile to the right in "barrier magic", the level becomes slightly simpler. Before, there were 3 problems the level presented the player.

  1. How do you push a gravestone in front of the opening?
  2. How do you recover the helper gravestone you used in problem 1?
  3. How do you push a gravestone onto the right goal without overshooting?

Playtesting revealed that problem 3 obscured problem 2 too much. This change simplifies the level to get rid of problem 3 entirely.

Playtesting also revealed that the level is pretty hard. I'm pushing it to later in the level order for the next playtest.

barrier-magic