Trouv / willos-graveyard

Sokoban puzzle game made for GMTK 2021 game jam - Joined Together
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design: remove 'Narrow ritual' #148

Closed Trouv closed 9 months ago

Trouv commented 9 months ago

This level was originally intended to be a simple puzzle that introduces the player to salt blocks. However, I think it fails to do so, partially because it's not really designed in a way that the salt blocks are truly obstacles. Furthermore, I don't think it's a very interesting puzzle on its own.

Now, 'Trocar' is the first level with salt in it. 'Trocar' was always intended to be the introduction to salt "volatility", but maybe it will be a satisfactory introduction to salt in general. It's not a complicated mechanic anyway, so it probably doesn't really need its own level.

I'm also hoping this will reduce the... monotony of the beginning of this game. Too many levels are "modulus" puzzles. It's boring. This was one of the weaker ones, for sure.