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Trouv
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willos-graveyard
Sokoban puzzle game made for GMTK 2021 game jam - Joined Together
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refactor: add Volatile plugin abstracting death-on-contact logic
#127
Trouv
closed
12 months ago
0
feat!: add Q and E gravestones
#126
Trouv
closed
1 year ago
0
assets: upgrade to LDtk 1.4.1
#125
Trouv
closed
1 year ago
0
build: use lld instead of zld in MacOS builds
#124
Trouv
closed
1 year ago
0
feat: upgrade to bevy 0.11 and LDtk 1.3.3
#123
Trouv
closed
1 year ago
0
Have CI lint all targets
#122
Trouv
opened
1 year ago
0
Move `ui_atlas_image` module to `ui/atlas_image.rs`
#121
Trouv
opened
1 year ago
0
feat: upgrade to bevy 0.10
#120
Trouv
closed
1 year ago
0
feat: rewrite control display, making it more intuitive
#119
Trouv
closed
1 year ago
0
fix: add an extra layer of change detection for the movement table
#118
Trouv
closed
1 year ago
0
feat: add button prompt plugin
#117
Trouv
closed
1 year ago
0
feat: replace existing UiAction with generic UiActionPlugin
#116
Trouv
closed
1 year ago
0
feat: add IconButtons and refactor TextButtonRadial to be less specific
#115
Trouv
closed
1 year ago
0
Button prompts for UI buttons
#114
Trouv
closed
1 year ago
0
Make UiAction generic
#113
Trouv
closed
1 year ago
0
Icon buttons
#112
Trouv
closed
1 year ago
0
feat: key code icons
#111
Trouv
closed
1 year ago
0
More intuitive control display
#110
Trouv
closed
1 year ago
0
fix: upgrade bevy_inspector_egui for dev feature
#109
Trouv
closed
1 year ago
0
feat: add UiAtlasImagePlugin
#108
Trouv
closed
1 year ago
0
fix: specify leafwing-input-manager dependency
#107
Trouv
closed
1 year ago
0
Cache some tarot card sizes
#106
Trouv
opened
1 year ago
0
ci: fix UPDATE_CARGO logic in versioning CI
#105
Trouv
closed
1 year ago
0
Tree Assets
#104
machadocs
closed
1 year ago
0
chore: fix clippy issues
#103
Trouv
closed
1 year ago
0
chore: upgrade LDtk files to LDtk 1.2.5
#102
Trouv
closed
1 year ago
0
Level select unfocused when Willo is dead
#101
Trouv
opened
1 year ago
0
Selecting a new level while the current level's level card is dropping breaks the game
#100
Trouv
opened
1 year ago
0
Selecting the current level in level select doesn't reload
#99
Trouv
opened
1 year ago
0
Individual Tree Assets
#98
machadocs
opened
1 year ago
0
Improve Salt
#97
machadocs
opened
1 year ago
0
Improve Background Grid Visibility
#96
machadocs
opened
1 year ago
0
Gamepad menu navigation
#95
Trouv
opened
1 year ago
2
Control bind settings menu
#94
Trouv
opened
1 year ago
0
Full-keyboard sprite sheet
#93
Trouv
opened
1 year ago
0
Switch button prompts for input type
#92
Trouv
opened
1 year ago
0
Sprite sheet for xbox buttons
#91
Trouv
opened
1 year ago
0
Sprite sheet for dual-shock buttons
#90
Trouv
opened
1 year ago
0
refactor: agnosticize SokobanPlugin, and other improvements
#89
Trouv
closed
1 year ago
0
docs: document remaining missing docs and warn on missing docs
#88
Trouv
closed
1 year ago
0
Split `AssetHolder`
#87
Trouv
opened
1 year ago
1
docs: flesh out documentation of nine_slice module
#86
Trouv
closed
1 year ago
0
docs: provide remaining docs for level_select module
#85
Trouv
closed
1 year ago
0
fix: instantiate input maps programatically in wasm builds
#84
Trouv
closed
1 year ago
0
perf: scheduler optimizations for WilloPlugin and ExorcismPlugin
#83
Trouv
closed
1 year ago
0
docs: add basic docs for from_component module
#82
Trouv
closed
1 year ago
0
ci: update minor version on feat commits
#81
Trouv
closed
1 year ago
0
feat: migrate some input to leafwing_input_manager and add basic gamepad support
#80
Trouv
closed
1 year ago
0
refactor: move graveyard modules into new graveyard directory
#79
Trouv
closed
1 year ago
0
docs: add basic docs for animation module
#78
Trouv
closed
1 year ago
0
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