Closed lhw closed 6 months ago
In the meantime (just before u created the merge request), I've merged with the fork from Diyagi, who mainly added startup/shutdown functionality to start.sh and better log management. Please try to catch up to the latest version.
I read that your fork is still a WiP. Please create a new merge request when you finished, or let me know when it's done. I'm certainly willing to add an :arm64 tag to this image for an arm version.
Fixes:
Bugs:
In the meantime (just before u created the merge request), I've merged with the fork from Diyagi, who mainly added startup/shutdown functionality to start.sh and better log management. Please try to catch up to the latest version.
I saw. I had most changes already inluded anyhow. The conflict with the start.sh is unavoidable right now. The only thing I could do is rebase, but given that there are still some issues I dont think its worth the time.
I read that your fork is still a WiP. Please create a new merge request when you finished, or let me know when it's done. I'm certainly willing to add an :arm64 tag to this image for an arm version.
Yea I might do that. This seems to become its own thing given the scope of changes.
The latest version in my branch does start the server. But there are definitely some issues in regards to actually running the server, as in architecture related issues. Sometimes your character just gets teleported straight out of the map, lots of server crashes.
I think for now arm64 is not an option with wine emulation. It might be doable when they finally release a linux build of the server.
I spent some time trying to get arm64 to work and I somehow managed by referencing the excellent palworld server by thijsvanloef.
There is quite a bit of debug logging going on so I am keeping this as draft to check if there are any issues that stem from that.
Caveats so far:
Oh and I changed the exec flags on all the files that are not being executed.