TrueOsiris / docker-vrising

Container for V-Rising dedicated server
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Help: Assertion Failed: SteamnetworkingSockets service thread waited 81ms for lock! #85

Open saulonunesdev opened 2 months ago

saulonunesdev commented 2 months ago

Hi, I'm not sure why, but my server is crashing.

Things i tried:

I've restarted the docker container, i've chmod -R 777 to both folders server and data i've also tried without success the other 2 images as well

I'm running on a Aws Lightsail Ubuntu 22.04 Server 4 GB RAM, 2 vCPUs, 80 GB SSD

docker compose

services:
  vrising:
    container_name: vrising
    image: trueosiris/vrising
    environment:
      - TZ=America/Sao_Paulo
      - SERVERNAME=TavernaDev
    volumes:
      - type: bind
        source: /home/ubuntu/server
        target: /mnt/vrising/server
      - type: bind
        source: /home/ubuntu/data
        target: /mnt/vrising/persistentdata
    ports:
      - '9876:9876/udp'
      - '9877:9877/udp'
    restart: unless-stopped
    network_mode: bridge

Logs

usermod: user 'docker' does not exist
Cleaning up logs older than 30 days

Updating V-Rising Dedicated Server files...

Redirecting stderr to '/root/Steam/logs/stderr.txt'
ILocalize::AddFile() failed to load file "public/steambootstrapper_english.txt".
[  0%] Checking for available update...
[100%] Downloading update (58905 of 58905 KB)...
[100%] Download Complete.
[----] Applying update...
[----] Extracting package...
[----] Installing update...
[----] Cleaning up...
[----] Update complete, launching...
WARNING: setlocale('en_US.UTF-8') failed, using locale: 'C'. International characters may not work.
Redirecting stderr to '/root/Steam/logs/stderr.txt'
Logging directory: '/root/Steam/logs'
[  0%] Checking for available updates...
[----] Verifying installation...
[  0%] Downloading update...
[  0%] Checking for available updates...
[----] Download complete.
[----] Extracting package...
[----] Installing update...
[----] Cleaning up...
[----] Update complete, launching Steamcmd...
steamcmd.sh[11]: Restarting steamcmd by request...
UpdateUI: skip show logoWARNING: setlocale('en_US.UTF-8') failed, using locale: 'C'. International characters may not work.
Redirecting stderr to '/root/Steam/logs/stderr.txt'
Logging directory: '/root/Steam/logs'
[  0%] Checking for available updates...
[----] Verifying installation...
UpdateUI: skip show logoSteam Console Client (c) Valve Corporation - version 1718904263
-- type 'quit' to exit --
Loading Steam API...OK
"@sSteamCmdForcePlatformType" = "windows"

Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
 Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
 Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
 Update state (0x5) verifying install, progress: 28.70 (528369006 / 1840965150)
 Update state (0x5) verifying install, progress: 59.87 (1102149025 / 1840965150)
 Update state (0x5) verifying install, progress: 95.49 (1757990386 / 1840965150)
Success! App '1829350' fully installed.
steam_appid: 1604030

Creating /mnt/vrising/persistentdata/20240708-0549-VRisingServer.log
Starting V Rising Dedicated Server with name TavernaDev
Trying to remove /tmp/.X0-lock
rm: cannot remove '/tmp/.X0-lock': No such file or directory

Starting Xvfb
Launching wine64 V Rising

wine: created the configuration directory '/root/.wine'
0048:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr 0x80004002
0048:err:ole:CoMarshalInterface Failed to marshal the interface {6d5140c1-7436-11ce-8034-00aa006009fa}, hr 0x80004002
0048:err:ole:apartment_get_local_server_stream Failed: 0x80004002
0050:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr 0x80004002
0050:err:ole:CoMarshalInterface Failed to marshal the interface {6d5140c1-7436-11ce-8034-00aa006009fa}, hr 0x80004002
0050:err:ole:apartment_get_local_server_stream Failed: 0x80004002
0050:err:ole:start_rpcss Failed to open RpcSs service
0040:err:setupapi:SetupDefaultQueueCallbackW copy error 1812 L"@wineusb.sys,-1" -> L"C:\\windows\\inf\\wineusb.inf"
Could not find Wine Gecko. HTML rendering will be disabled.
Could not find Wine Gecko. HTML rendering will be disabled.
002c:fixme:event:wait_for_withdrawn_state window 0x1004a/e00001 wait timed out
wine: configuration in L"/root/.wine" has been updated.
[UnityMemory] Configuration Parameters - Can be set up in boot.config
    "memorysetup-bucket-allocator-granularity=16"
    "memorysetup-bucket-allocator-bucket-count=8"
    "memorysetup-bucket-allocator-block-size=4194304"
    "memorysetup-bucket-allocator-block-count=1"
    "memorysetup-main-allocator-block-size=16777216"
    "memorysetup-thread-allocator-block-size=16777216"
    "memorysetup-gfx-main-allocator-block-size=16777216"
    "memorysetup-gfx-thread-allocator-block-size=16777216"
    "memorysetup-cache-allocator-block-size=4194304"
    "memorysetup-typetree-allocator-block-size=2097152"
    "memorysetup-profiler-bucket-allocator-granularity=16"
    "memorysetup-profiler-bucket-allocator-bucket-count=8"
    "memorysetup-profiler-bucket-allocator-block-size=4194304"
    "memorysetup-profiler-bucket-allocator-block-count=1"
    "memorysetup-profiler-allocator-block-size=16777216"
    "memorysetup-profiler-editor-allocator-block-size=1048576"
    "memorysetup-temp-allocator-size-main=16777216"
    "memorysetup-job-temp-allocator-block-size=33554432"
    "memorysetup-job-temp-allocator-block-size-background=1048576"
    "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
    "memorysetup-allocator-temp-initial-block-size-main=262144"
    "memorysetup-allocator-temp-initial-block-size-worker=262144"
    "memorysetup-temp-allocator-size-background-worker=32768"
    "memorysetup-temp-allocator-size-job-worker=262144"
    "memorysetup-temp-allocator-size-preload-manager=262144"
    "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
    "memorysetup-temp-allocator-size-audio-worker=65536"
    "memorysetup-temp-allocator-size-cloud-worker=32768"
    "memorysetup-temp-allocator-size-gfx=262144"
0024:fixme:combase:RoGetActivationFactory (L"Windows.System.DispatcherQueue", {00000035-0000-0000-c000-000000000046}, 000000000020F208): semi-stub
0024:err:combase:RoGetActivationFactory Failed to find library for L"Windows.System.DispatcherQueue"
0024:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
[Physics::Module] Initialized MultithreadedJobDispatcher with 1 workers.
Initialize engine version: 2022.3.23f1 (dbb3f7c5b5c6)
[Subsystems] Discovering subsystems at path Z:/mnt/vrising/server/VRisingServer_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0; jobified=0
NullGfxDevice:
    Version:  NULL 1.0 [1.0]
    Renderer: Null Device
    Vendor:   Unity Technologies
There is no texture data available to upload.
Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
There is no texture data available to upload.
There is no texture data available to upload.
There is no texture data available to upload.
There is no texture data available to upload.
UnloadTime: 2.337100 ms
AutomaticWorldBootstrap.Initialize
Set a new SaveFileManager 'Stunlock.Platform.PC.SaveFileManagerPC'
Loaded GeneralGameSettings:
{
  "JobWorkerCount": 4,
  "EnableDebugging": false,
  "SteamLogLevel": 5,
  "SteamCaptureAPILogs": false,
  "SteamCaptureNetworkingLogs": false
}
Bootstrap - Boot Time: 2024-07-08 08:50:05 UTC, Version: VRisingServer v1.0.8.81074 b6 (2024-07-02 14:03 UTC) (Release)
DEDICATED_SERVER defined.
UNITY_ASSERTIONS defined.
UNITY_DOTS_DEBUG defined.
Burst is Enabled
0024:fixme:wbemprox:client_security_SetBlanket 00000002419BFD50, 00000000631A1980, 10, 0, (null), 3, 3, 0000000000000000, 0x00000000
0024:fixme:wbemprox:client_security_Release 00000002419BFD50
0024:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
0024:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
System Information:
processorFrequency: 2499
deviceModel: Wine (The Wine Project)
operatingSystem: Windows 7  (6.1.0) 64bit
processorType: Intel(R) Xeon(R) Platinum 8259CL CPU @ 2.50GHz
processorCount: 2
systemMemorySize: 3847
graphicsDeviceName: Null Device
graphicsDeviceType: Null
graphicsDeviceVendor: Unity Technologies
graphicsDeviceVendorID: 0
graphicsDeviceVersion: NULL 1.0 [1.0]
graphicsMemorySize: 128
graphicsMultiThreaded: False
graphicsShaderLevel: 30
maxTextureSize: 4096
CPU Score: 4998 (MJEEEH ok)
Bootstrapping World: Default World
PlatformSystemBase - - Entering OnCreate!
PersistentDataPath: /mnt/vrising/persistentdata root: /mnt/vrising/persistentdata\Saves
Loaded VersionDataSettings:
{
  "NetworkVersion": 16,
  "PersistenceVersion": 3
}
PersistenceVersionOverride value found from VersionDataSettings: 3
Persistence Version initialized as: 3
ProjectM.ServerHostSettings - 'Name' ('System.String') overridden by Command Line Parameter '-serverName' - New value: TavernaDev
Loaded ServerHostSettings:
{
  "Name": "TavernaDev",
  "Description": "",
  "Port": 9876,
  "FallbackPort": 9878,
  "QueryPort": 9877,
  "Address": null,
  "MaxConnectedUsers": 40,
  "MaxConnectedAdmins": 4,
  "MinFreeSlotsNeededForNewUsers": 0,
  "ServerFps": 30,
  "AIUpdatesPerFrame": 200,
  "Password": "",
  "Secure": true,
  "Authenticate": true,
  "ListOnSteam": false,
  "ServerBranch": "",
  "GameSettingsPreset": "",
  "GameDifficultyPreset": "",
  "SaveName": "world1",
  "SaveFileName": "",
  "AutoSaveCount": 20,
  "AutoSaveInterval": 120,
  "CompressSaveFiles": true,
  "AutoSaveSmartKeep": "10:1:1,30:0:1,60:0:1,120:0:1,180:0:1,240:0:1,360:0:1,720:0:1,1440:0:1,2880:0:1,43200:99:0",
  "RunPersistenceTestsOnSave": false,
  "DumpPersistenceSummaryOnSave": false,
  "StorePersistenceDebugData": false,
  "GiveStarterItems": false,
  "LogAllNetworkEvents": false,
  "LogAdminEvents": true,
  "LogDebugEvents": true,
  "AdminOnlyDebugEvents": true,
  "EveryoneIsAdmin": false,
  "DisableDebugEvents": false,
  "EnableDangerousDebugEvents": false,
  "TrackArchetypeCreationsOnStartup": false,
  "ServerStartTimeOffset": 0.0,
  "PersistenceVersionOverride": -1,
  "LanMode": false,
  "LowerFPSWhenEmpty": false,
  "LowerFPSWhenEmptyValue": 1,
  "UseTeleportPlayersOutOfCollisionFix": true,
  "RemoteBansURL": "",
  "RemoteAdminsURL": "",
  "ResetDaysInterval": 0,
  "DayOfReset": -1,
  "AFKKickType": 0,
  "AFKKickDuration": 1,
  "AFKKickWarningDuration": 14,
  "AFKKickPlayerRatio": 0.5,
  "ListOnEOS": false,
  "HideIPAddress": false,
  "EnableBacktraceANR": false,
  "AnalyticsEnabled": true,
  "AnalyticsEnvironment": "prod",
  "AnalyticsDebug": false,
  "UseDoubleTransportLayer": true,
  "PrivateGame": false,
  "UTCOffset": -2147483648,
  "API": {
    "Enabled": false,
    "BindAddress": "*",
    "BindPort": 9090,
    "BasePath": "/",
    "AccessList": "",
    "PrometheusDelay": 30
  },
  "Rcon": {
    "Enabled": false,
    "BindAddress": null,
    "Port": 25575,
    "Password": "",
    "TimeoutSeconds": 300,
    "MaxPasswordTries": 99,
    "BanMinutes": 0,
    "SendAuthImmediately": true,
    "MaxConnectionsPerIp": 20,
    "MaxConnections": 20,
    "ExperimentalCommandsEnabled": false
  }
}
0024:fixme:d3d:wined3d_guess_card No card selector available for card vendor 0000 (using GL_RENDERER "llvmpipe (LLVM 15.0.7, 256 bits)").
014c:err:d3d:context_choose_pixel_format Trying to locate a compatible pixel format because an exact match failed.
0154:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
0154:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
0154:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
0154:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
0154:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
0154:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
0154:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
0154:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
0154:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
0154:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
0154:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
0154:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
0154:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
0154:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
0154:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
0154:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
0154:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
0154:fixme:iphlpapi:NotifyAddrChange (Handle 0x7770350d0118, overlapped 0x7770350d0120): stub
016c:fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
016c:fixme:wbemprox:client_security_SetBlanket 00000002419BFD50, 00007FFFFF90F330, 10, 0, (null), 3, 3, 0000000000000000, 0x00000000
016c:fixme:wbemprox:client_security_Release 00000002419BFD50
0094:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled
0094:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled
Setting breakpad minidump AppID = 1604030
SteamInternal_SetMinidumpSteamID:  Caching Steam ID:  76561197960265728 [API loaded no]
016c:fixme:wbemprox:enum_class_object_Next timeout not supported
0094:fixme:mountmgr:query_property Faking StorageDeviceProperty data
0094:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled
0094:fixme:mountmgr:query_property Faking StorageDeviceProperty data
0094:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled
0024:fixme:ntdll:EtwEventRegister ({d4e956eb-de52-57ac-dcaa-1f9ba10417c8}, 0000000138001000, 000000013950C350, 000000013950C370) stub.
0024:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 000000013943680C, 31) stub
0178:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA, 000077700EFDFE10
dbus[101]: arguments to dbus_connection_send_with_reply_and_block() were incorrect, assertion "connection != NULL" failed in file ../../../dbus/dbus-connection.c line 3544.
This is normally a bug in some application using the D-Bus library.

  D-Bus not built with -rdynamic so unable to print a backtrace
wine: Assertion failed at address 0000753CD92609FC (thread 0094), starting debugger...
PlatformSystemBase -  Setting Product and Modir: V Rising
PlatformSystemBase -  Server App ID: 1604030
PlatformSystemBase - Steam GameServer Initialized!
0154:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
0154:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
0150:fixme:server:invoke_system_apc syscall frame changed in APC function, frame (nil), saved_frame 0x77703561f9f8.
0154:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
0154:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
0154:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
0154:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
Waited for GameServer LogOn for over 30 seconds. Fatal error.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworking:Update(Boolean, Boolean)
ProjectM.Auth.PlatformSystemBase:OnCreate()
Unity.Entities.ComponentSystemBase:CreateInstance(World)
Unity.Entities.World:AddSystem_OnCreate_Internal(ComponentSystemBase)
Unity.Entities.World:GetOrCreateSystemsAndLogException(NativeList`1, Int32, AllocatorHandle)
Unity.Entities.World:GetOrCreateSystemsAndLogException(NativeList`1, AllocatorHandle)
Stunlock.Core.WorldBootstrapUtilities:AddSystemsToWorld(World, WorldBootstrap, WorldSystemConfig)
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Stunlock.Core.WorldBootstrapUtilities:InitializeDefaultWorldWithBootstrap(String)

Failed to initialize SteamNetworking
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
ProjectM.Auth.PlatformSystemBase:OnCreate()
Unity.Entities.ComponentSystemBase:CreateInstance(World)
Unity.Entities.World:AddSystem_OnCreate_Internal(ComponentSystemBase)
Unity.Entities.World:GetOrCreateSystemsAndLogException(NativeList`1, Int32, AllocatorHandle)
Unity.Entities.World:GetOrCreateSystemsAndLogException(NativeList`1, AllocatorHandle)
Stunlock.Core.WorldBootstrapUtilities:AddSystemsToWorld(World, WorldBootstrap, WorldSystemConfig)
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Stunlock.Core.WorldBootstrapUtilities:InitializeDefaultWorldWithBootstrap(String)

EOSPlatformSystem - Entering OnCreate!
EOSPlatformSystem - Skipping EOS initialization - EOS features disabled!
Check Host Server - HostServer: False, DedicatedServer: True
BatchMode Host - CommandLine: Z:\mnt\vrising\server\VRisingServer.exe -persistentDataPath /mnt/vrising/persistentdata -serverName TavernaDev -logFile /mnt/vrising/persistentdata/20240708-0549-VRisingServer.log
PersistentDataPath: /mnt/vrising/persistentdata root: /mnt/vrising/persistentdata\Saves
0024:fixme:nls:GetFileMUIPath stub: 0x10, L"C:\\windows\\system32\\tzres.dll", (null), 000000000020C768, 0000776FF7831230, 000000000020C760, 000000000020C700
0024:fixme:nls:GetFileMUIPath stub: 0x10, L"C:\\windows\\system32\\tzres.dll", (null), 000000000020C768, 0000776FF7831230, 000000000020C760, 000000000020C700
Attempting to load most recent save file for SaveDirectory: Z:\mnt\vrising\persistentdata\Saves\v3\world1. SaveToLoad: AutoSave_4189.save.gz
Auto save 20 interval 120
CreateAndHostServer - SaveDirectory:Z:\mnt\vrising\persistentdata\Saves\v3\world1, Loaded Save:AutoSave_4189.save.gz
[Debug] ServerGameSettingsSystem - OnCreate
[Debug] ServerGameSettingsSystem - OnCreate - Loading ServerGameSettings via ServerRuntimeSettings settings!
RuntimeSettings.SaveDirectoryPath: Z:\mnt\vrising\persistentdata\Saves\v3\world1
Final ServerGameSettings Values:
{
  "GameDifficulty": 1,
  "GameModeType": 1,
  "CastleDamageMode": 0,
  "SiegeWeaponHealth": 2,
  "PlayerDamageMode": 0,
  "CastleHeartDamageMode": 1,
  "PvPProtectionMode": 3,
  "DeathContainerPermission": 0,
  "RelicSpawnType": 0,
  "CanLootEnemyContainers": true,
  "BloodBoundEquipment": true,
  "TeleportBoundItems": false,
  "BatBoundItems": false,
  "BatBoundShards": false,
  "AllowGlobalChat": true,
  "AllWaypointsUnlocked": false,
  "FreeCastleRaid": false,
  "FreeCastleClaim": false,
  "FreeCastleDestroy": false,
  "InactivityKillEnabled": true,
  "InactivityKillTimeMin": 3600,
  "InactivityKillTimeMax": 604800,
  "InactivityKillSafeTimeAddition": 172800,
  "InactivityKillTimerMaxItemLevel": 84,
  "StartingProgressionLevel": 0,
  "DisableDisconnectedDeadEnabled": true,
  "DisableDisconnectedDeadTimer": 60,
  "DisconnectedSunImmunityTime": 300.0,
  "InventoryStacksModifier": 1.0,
  "DropTableModifier_General": 1.0,
  "DropTableModifier_Missions": 1.0,
  "MaterialYieldModifier_Global": 1.0,
  "BloodEssenceYieldModifier": 1.0,
  "JournalVBloodSourceUnitMaxDistance": 25.0,
  "PvPVampireRespawnModifier": 1.0,
  "CastleMinimumDistanceInFloors": 2,
  "ClanSize": 4,
  "BloodDrainModifier": 1.0,
  "DurabilityDrainModifier": 1.0,
  "GarlicAreaStrengthModifier": 1.0,
  "HolyAreaStrengthModifier": 1.0,
  "SilverStrengthModifier": 1.0,
  "SunDamageModifier": 1.0,
  "CastleDecayRateModifier": 1.0,
  "CastleBloodEssenceDrainModifier": 1.0,
  "CastleSiegeTimer": 420.0,
  "CastleUnderAttackTimer": 60.0,
  "CastleRaidTimer": 600.0,
  "CastleRaidProtectionTime": 1800.0,
  "CastleExposedFreeClaimTimer": 300.0,
  "CastleRelocationCooldown": 10800.0,
  "CastleRelocationEnabled": true,
  "AnnounceSiegeWeaponSpawn": true,
  "ShowSiegeWeaponMapIcon": false,
  "BuildCostModifier": 1.0,
  "RecipeCostModifier": 1.0,
  "CraftRateModifier": 1.0,
  "ResearchCostModifier": 1.0,
  "RefinementCostModifier": 1.0,
  "RefinementRateModifier": 1.0,
  "ResearchTimeModifier": 1.0,
  "DismantleResourceModifier": 1.0,
  "ServantConvertRateModifier": 1.0,
  "RepairCostModifier": 1.0,
  "Death_DurabilityFactorLoss": 0.125,
  "Death_DurabilityLossFactorAsResources": 1.0,
  "StarterEquipmentId": 0,
  "StarterResourcesId": 0,
  "VBloodUnitSettings": [],
  "UnlockedAchievements": [],
  "UnlockedResearchs": [],
  "GameTimeModifiers": {
    "DayDurationInSeconds": 1080.0,
    "DayStartHour": 9,
    "DayStartMinute": 0,
    "DayEndHour": 17,
    "DayEndMinute": 0,
    "BloodMoonFrequency_Min": 10,
    "BloodMoonFrequency_Max": 18,
    "BloodMoonBuff": 0.2
  },
  "VampireStatModifiers": {
    "MaxHealthModifier": 1.0,
    "PhysicalPowerModifier": 1.0,
    "SpellPowerModifier": 1.0,
    "ResourcePowerModifier": 1.0,
    "SiegePowerModifier": 1.0,
    "DamageReceivedModifier": 1.0,
    "ReviveCancelDelay": 5.0
  },
  "UnitStatModifiers_Global": {
    "MaxHealthModifier": 1.0,
    "PowerModifier": 1.0,
    "LevelIncrease": 0
  },
  "UnitStatModifiers_VBlood": {
    "MaxHealthModifier": 1.0,
    "PowerModifier": 1.0,
    "LevelIncrease": 0
  },
  "EquipmentStatModifiers_Global": {
    "MaxHealthModifier": 1.0,
    "ResourceYieldModifier": 1.0,
    "PhysicalPowerModifier": 1.0,
    "SpellPowerModifier": 1.0,
    "SiegePowerModifier": 1.0,
    "MovementSpeedModifier": 1.0
  },
  "CastleStatModifiers_Global": {
    "TickPeriod": 5.0,
    "SafetyBoxLimit": 1,
    "EyeStructuresLimit": 1,
    "TombLimit": 12,
    "VerminNestLimit": 4,
    "PrisonCellLimit": 16,
    "HeartLimits": {
      "Level1": {
        "FloorLimit": 50,
        "ServantLimit": 4,
        "HeightLimit": 3
      },
      "Level2": {
        "FloorLimit": 140,
        "ServantLimit": 5,
        "HeightLimit": 3
      },
      "Level3": {
        "FloorLimit": 240,
        "ServantLimit": 6,
        "HeightLimit": 3
      },
      "Level4": {
        "FloorLimit": 360,
        "ServantLimit": 7,
        "HeightLimit": 3
      },
      "Level5": {
        "FloorLimit": 550,
        "ServantLimit": 8,
        "HeightLimit": 3
      }
    },
    "CastleLimit": 2,
    "NetherGateLimit": 1,
    "ThroneOfDarknessLimit": 1
  },
  "PlayerInteractionSettings": {
    "TimeZone": 0,
    "VSPlayerWeekdayTime": {
      "StartHour": 20,
      "StartMinute": 0,
      "EndHour": 22,
      "EndMinute": 0
    },
    "VSPlayerWeekendTime": {
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    "VSCastleWeekendTime": {
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    "WeekendTime": {
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    "ScalingPlayers1": {
      "PointsModifier": 1.0,
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    "ScalingPlayers2": {
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}
Ignoring invalid [Unity.Entities.UpdateAfterAttribute] attribute on ProjectM.Gameplay.Scripting.UpdateBloodBuffSystem targeting ProjectM.NoStructuralChangesGroup.
This attribute can only order systems that are members of the same ComponentSystemGroup instance.
Make sure that both systems are in the same system group with [UpdateInGroup(typeof(ProjectM.UpdateGroup))],
or by manually adding both systems to the same group's update list.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Unity.Entities.ComponentSystemSorter:WarnAboutAnySystemAttributeBadness(Int32, ComponentSystemGroup)
Unity.Entities.ComponentSystemGroup:GenerateMasterUpdateList()
Unity.Entities.ComponentSystemGroup:RecurseUpdate()
Unity.Entities.ComponentSystemGroup:RecurseUpdate()
Unity.Entities.ComponentSystemGroup:AssignShouldUpdateOptimization()
Stunlock.Core.WorldBootstrapUtilities:AddSystemsToWorld(World, WorldBootstrap, WorldSystemConfig)
ProjectM.ServerWorldManager:BeginCreateServerWorld(ServerRuntimeSettings)
ProjectM.GameBootstrap:Start()

[Server] LoadSceneAsync Request 'WorldAssetSingleton', WaitForSceneLoad: True, SceneEntity: 1486:1
SteamNetworking Server API was not initialized when ServerSteamTransportLayer was spawned!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Stunlock.Network.Steam.ServerSteamTransportLayer:.ctor(String, String, UInt16, Boolean, Boolean, SimulationData)
ProjectM.ServerBootstrapSystem:BeginSetupServer(GameBootstrap, ServerRuntimeSettings)
ProjectM.ServerWorldManager:BeginCreateServerWorld(ServerRuntimeSettings)
ProjectM.GameBootstrap:Start()

Starting up ServerSteamTransportLayer. GameServer ID: 90071992547409920
Opening SteamIPv4 socket on port: 9876. Socket: 131073
Opening SteamSDR socket on virtual port: 0. Socket: 196610
[Server] LoadSceneAsync Request '106909442d7b97449b2a77148b5827ef', WaitForSceneLoad: True, SceneEntity: 1491:1
Loading GameData SubScene 106909442d7b97449b2a77148b5827ef (Entity(1491:1)), GameData Scene Entity: Entity(1491:1)
[Server] LoadSceneAsync Request 'de0ffb819455f8f4c8eea0748b1012b6', WaitForSceneLoad: True, SceneEntity: 1493:1
Loading GameData SubScene de0ffb819455f8f4c8eea0748b1012b6 (Entity(1493:1)), GameData Scene Entity: Entity(1493:1)
[Server] LoadSceneAsync Request '5e3be03ad2064bc4a9644c4a1a30af42', WaitForSceneLoad: True, SceneEntity: 1495:1
Loading GameData SubScene 5e3be03ad2064bc4a9644c4a1a30af42 (Entity(1495:1)), GameData Scene Entity: Entity(1495:1)
[Server] LoadSceneAsync Request '0abe506782129014ab07e452031e6f68', WaitForSceneLoad: True, SceneEntity: 1497:1
Loading GameData SubScene 0abe506782129014ab07e452031e6f68 (Entity(1497:1)), GameData Scene Entity: Entity(1497:1)
[Server] LoadSceneAsync Request '295c92b7a799a3443b40e9ef192b5727', WaitForSceneLoad: True, SceneEntity: 1499:1
Loading GameData SubScene 295c92b7a799a3443b40e9ef192b5727 (Entity(1499:1)), GameData Scene Entity: Entity(1499:1)
[Server] LoadSceneAsync Request 'ad37c0edd53365b40acb48df81e07046', WaitForSceneLoad: True, SceneEntity: 1501:1
Loading GameData SubScene ad37c0edd53365b40acb48df81e07046 (Entity(1501:1)), GameData Scene Entity: Entity(1501:1)
[Server] LoadSceneAsync Request '8137c0edd53365b40acb48df81e07046', WaitForSceneLoad: True, SceneEntity: 1503:1
Loading GameData SubScene 8137c0edd53365b40acb48df81e07046 (Entity(1503:1)), GameData Scene Entity: Entity(1503:1)
[Server] LoadSceneAsync Request '153b723300728974d8e2bad70c3fd1f2', WaitForSceneLoad: True, SceneEntity: 1505:1
Loading GameData SubScene 153b723300728974d8e2bad70c3fd1f2 (Entity(1505:1)), GameData Scene Entity: Entity(1505:1)
[Server] LoadSceneAsync Request '3429e7b0ff91dfa4db4318bcdb0e63bc', WaitForSceneLoad: True, SceneEntity: 1507:1
Loading GameData SubScene 3429e7b0ff91dfa4db4318bcdb0e63bc (Entity(1507:1)), GameData Scene Entity: Entity(1507:1)
[Server] LoadSceneAsync Request '4361b3a547128724892dae4688ec7146', WaitForSceneLoad: True, SceneEntity: 1509:1
Loading GameData SubScene 4361b3a547128724892dae4688ec7146 (Entity(1509:1)), GameData Scene Entity: Entity(1509:1)
[Server] LoadSceneAsync Request 'b2f35358da120c04c92b9256f40d76ce', WaitForSceneLoad: True, SceneEntity: 1511:1
Loading GameData SubScene b2f35358da120c04c92b9256f40d76ce (Entity(1511:1)), GameData Scene Entity: Entity(1511:1)
[Server] LoadSceneAsync Request 'WorldMap', WaitForSceneLoad: True, SceneEntity: 1513:1
[Steam] FinalizeSetupServer - Setting Tags
Server Settings hash: 7ce9df948ed82eb7f32a4cde2172389671a60250f536c38ec0143d88711099dd
Size of ServerSettings: 1424
Server Setup Complete
Streamed scene with  205ms latency from Z:/mnt/vrising/server/VRisingServer_Data/StreamingAssets/EntityScenes/5b2998a2f0961324d880ab4afec89fe2.0.entities
[Server] LoadSceneSystem.WaitForTargetSceneLoad - SceneEntity 1486:1 done!
[Server] World Asset Initialized
Streamed scene with  374ms latency from Z:/mnt/vrising/server/VRisingServer_Data/StreamingAssets/EntityScenes/ad37c0edd53365b40acb48df81e07046.0.entities
[Server] LoadSceneSystem.WaitForTargetSceneLoad - SceneEntity 1501:1 done!
Removing SceneTags from GameData Scene Entity Entity(1501:1)
[Server] Registering 1664 Prefab Collection Entries in PrefabCollectionSystem
[Server] Registering 1664 Prefabs in PrefabCollectionSystem
Streamed scene with  199ms latency from Z:/mnt/vrising/server/VRisingServer_Data/StreamingAssets/EntityScenes/4361b3a547128724892dae4688ec7146.0.entities
[Server] LoadSceneSystem.WaitForTargetSceneLoad - SceneEntity 1509:1 done!
Removing SceneTags from GameData Scene Entity Entity(1509:1)
[Server] Registering 327 Prefab Collection Entries in PrefabCollectionSystem
[Server] Registering 327 Prefabs in PrefabCollectionSystem
Streamed scene with  378ms latency from Z:/mnt/vrising/server/VRisingServer_Data/StreamingAssets/EntityScenes/b2f35358da120c04c92b9256f40d76ce.0.entities
[Server] LoadSceneSystem.WaitForTargetSceneLoad - SceneEntity 1511:1 done!
Removing SceneTags from GameData Scene Entity Entity(1511:1)
[Server] Registering 4295 Prefab Collection Entries in PrefabCollectionSystem
[Server] Registering 4293 Prefabs in PrefabCollectionSystem
Instantiating SingletonPrefab 957647889
Instantiating SingletonPrefab -1830466155
Streamed scene with  458ms latency from Z:/mnt/vrising/server/VRisingServer_Data/StreamingAssets/EntityScenes/8137c0edd53365b40acb48df81e07046.0.entities
[Server] LoadSceneSystem.WaitForTargetSceneLoad - SceneEntity 1503:1 done!
Removing SceneTags from GameData Scene Entity Entity(1503:1)
[Server] Registering 958 Prefab Collection Entries in PrefabCollectionSystem
[Server] Registering 958 Prefabs in PrefabCollectionSystem
Streamed scene with  446ms latency from Z:/mnt/vrising/server/VRisingServer_Data/StreamingAssets/EntityScenes/153b723300728974d8e2bad70c3fd1f2.0.entities
[Server] LoadSceneSystem.WaitForTargetSceneLoad - SceneEntity 1505:1 done!
Removing SceneTags from GameData Scene Entity Entity(1505:1)
[Server] Registering 3314 Prefab Collection Entries in PrefabCollectionSystem
[Server] Registering 3314 Prefabs in PrefabCollectionSystem
Streamed scene with   72ms latency from Z:/mnt/vrising/server/VRisingServer_Data/StreamingAssets/EntityScenes/3429e7b0ff91dfa4db4318bcdb0e63bc.0.entities
[Server] LoadSceneSystem.WaitForTargetSceneLoad - SceneEntity 1507:1 done!
Removing SceneTags from GameData Scene Entity Entity(1507:1)
[Server] Registering 1398 Prefab Collection Entries in PrefabCollectionSystem
[Server] Registering 1398 Prefabs in PrefabCollectionSystem
Streamed scene with 2635ms latency from Z:/mnt/vrising/server/VRisingServer_Data/StreamingAssets/EntityScenes/295c92b7a799a3443b40e9ef192b5727.0.entities
[Server] LoadSceneSystem.WaitForTargetSceneLoad - SceneEntity 1499:1 done!
Removing SceneTags from GameData Scene Entity Entity(1499:1)
[Server] Registering 6889 Prefab Collection Entries in PrefabCollectionSystem
[Server] Registering 6889 Prefabs in PrefabCollectionSystem
Registered GenerateCastlePrefabEntities PrefabGuid(1785107561).
Instantiating SingletonPrefab -1354241064
Instantiating SingletonPrefab -1080364537
Instantiating SingletonPrefab 1162706216
Streamed scene with   63ms latency from Z:/mnt/vrising/server/VRisingServer_Data/StreamingAssets/EntityScenes/106909442d7b97449b2a77148b5827ef.0.entities
[Server] LoadSceneSystem.WaitForTargetSceneLoad - SceneEntity 1491:1 done!
Removing SceneTags from GameData Scene Entity Entity(1491:1)
[Server] GameData Initialized. 11 GameData Scenes Loaded.
#0: Entity(1501:1)  - Unity.Entities.Entity  - Unity.Entities.RequestSceneLoaded  - Unity.Scenes.ResolvedSceneHash  - Unity.Entities.SceneReference  - Unity.Entities.LinkedEntityGroup [Buffer]  - Unity.Scenes.ResolvedSectionEntity [Buffer]  - Unity.Entities.PostLoadCommandBuffer  - ProjectM.GameDataSubSceneTag  - ProjectM.GameDataSubSceneSystem+HasRemovedSceneTags  - Unity.Entities.Simulate
#1: Entity(1509:1)  - Unity.Entities.Entity  - Unity.Entities.RequestSceneLoaded  - Unity.Scenes.ResolvedSceneHash  - Unity.Entities.SceneReference  - Unity.Entities.LinkedEntityGroup [Buffer]  - Unity.Scenes.ResolvedSectionEntity [Buffer]  - Unity.Entities.PostLoadCommandBuffer  - ProjectM.GameDataSubSceneTag  - ProjectM.GameDataSubSceneSystem+HasRemovedSceneTags  - Unity.Entities.Simulate
#2: Entity(1511:1)  - Unity.Entities.Entity  - Unity.Entities.RequestSceneLoaded  - Unity.Scenes.ResolvedSceneHash  - Unity.Entities.SceneReference  - Unity.Entities.LinkedEntityGroup [Buffer]  - Unity.Scenes.ResolvedSectionEntity [Buffer]  - Unity.Entities.PostLoadCommandBuffer  - ProjectM.GameDataSubSceneTag  - ProjectM.GameDataSubSceneSystem+HasRemovedSceneTags  - Unity.Entities.Simulate
#3: Entity(1503:1)  - Unity.Entities.Entity  - Unity.Entities.RequestSceneLoaded  - Unity.Scenes.ResolvedSceneHash  - Unity.Entities.SceneReference  - Unity.Entities.LinkedEntityGroup [Buffer]  - Unity.Scenes.ResolvedSectionEntity [Buffer]  - Unity.Entities.PostLoadCommandBuffer  - ProjectM.GameDataSubSceneTag  - ProjectM.GameDataSubSceneSystem+HasRemovedSceneTags  - Unity.Entities.Simulate
#4: Entity(1505:1)  - Unity.Entities.Entity  - Unity.Entities.RequestSceneLoaded  - Unity.Scenes.ResolvedSceneHash  - Unity.Entities.SceneReference  - Unity.Entities.LinkedEntityGroup [Buffer]  - Unity.Scenes.ResolvedSectionEntity [Buffer]  - Unity.Entities.PostLoadCommandBuffer  - ProjectM.GameDataSubSceneTag  - ProjectM.GameDataSubSceneSystem+HasRemovedSceneTags  - Unity.Entities.Simulate
#5: Entity(1507:1)  - Unity.Entities.Entity  - Unity.Entities.RequestSceneLoaded  - Unity.Scenes.ResolvedSceneHash  - Unity.Entities.SceneReference  - Unity.Entities.LinkedEntityGroup [Buffer]  - Unity.Scenes.ResolvedSectionEntity [Buffer]  - Unity.Entities.PostLoadCommandBuffer  - ProjectM.GameDataSubSceneTag  - ProjectM.GameDataSubSceneSystem+HasRemovedSceneTags  - Unity.Entities.Simulate
#6: Entity(1499:1)  - Unity.Entities.Entity  - Unity.Entities.RequestSceneLoaded  - Unity.Scenes.ResolvedSceneHash  - Unity.Entities.SceneReference  - Unity.Entities.LinkedEntityGroup [Buffer]  - Unity.Scenes.ResolvedSectionEntity [Buffer]  - Unity.Entities.PostLoadCommandBuffer  - ProjectM.GameDataSubSceneTag  - ProjectM.GameDataSubSceneSystem+HasRemovedSceneTags  - Unity.Entities.Simulate
#7: Entity(1497:1)  - Unity.Entities.Entity  - Unity.Entities.RequestSceneLoaded  - Unity.Scenes.ResolvedSceneHash  - Unity.Entities.SceneReference  - Unity.Entities.LinkedEntityGroup [Buffer]  - Unity.Scenes.ResolvedSectionEntity [Buffer]  - Unity.Entities.PostLoadCommandBuffer  - ProjectM.GameDataSubSceneTag  - ProjectM.GameDataSubSceneSystem+HasRemovedSceneTags  - Unity.Entities.Simulate
#8: Entity(1495:1)  - Unity.Entities.Entity  - Unity.Entities.RequestSceneLoaded  - Unity.Scenes.ResolvedSceneHash  - Unity.Entities.SceneReference  - Unity.Entities.LinkedEntityGroup [Buffer]  - Unity.Scenes.ResolvedSectionEntity [Buffer]  - Unity.Entities.PostLoadCommandBuffer  - ProjectM.GameDataSubSceneTag  - ProjectM.GameDataSubSceneSystem+HasRemovedSceneTags  - Unity.Entities.Simulate
#9: Entity(1493:1)  - Unity.Entities.Entity  - Unity.Entities.RequestSceneLoaded  - Unity.Scenes.ResolvedSceneHash  - Unity.Entities.SceneReference  - Unity.Entities.LinkedEntityGroup [Buffer]  - Unity.Scenes.ResolvedSectionEntity [Buffer]  - Unity.Entities.PostLoadCommandBuffer  - ProjectM.GameDataSubSceneTag  - ProjectM.GameDataSubSceneSystem+HasRemovedSceneTags  - Unity.Entities.Simulate
#10: Entity(1491:1)  - Unity.Entities.Entity  - Unity.Entities.RequestSceneLoaded  - Unity.Scenes.ResolvedSceneHash  - Unity.Entities.SceneReference  - Unity.Entities.LinkedEntityGroup [Buffer]  - Unity.Scenes.ResolvedSectionEntity [Buffer]  - Unity.Entities.PostLoadCommandBuffer  - ProjectM.GameDataSubSceneTag  - ProjectM.GameDataSubSceneSystem+HasRemovedSceneTags  - Unity.Entities.Simulate
[Server] Registering 1 Asset Metadata Collections in PrefabCollectionSystem
Excluding all archetypes with 158 components from Persistence:
MainMenuCanvasBase
* UICanvasBase
* VisualizeCastleRoomsSingleton
* ShowCrowdedness
* ServantPerkCollectionSingleton
* ShowDeadEndTilesResult
* ShowProjectedSunblockers
* Singleton
* TravelBuffCollection
* ChunkDataRemappings
* LocalRagdollImpulse
* Sun
* ServantMissionSettingsSingleton
* ServerResetScheduleNoticeSettingsSingleton
* JewelSpawnSystemData
* MarkerGuidanceSingleton
* ServerDebugLogs
* ServerDebugViewData
* MiscLocalizationKeysSingleton
* Singleton
* ShowCommandBufferStats
* KeepDataAfterPersistenceTestSingleton
* TestPersistenceV2Save
* SavePersistentDataEvent
* QuickStartup
* ShowAim
* SpawnChainDebugEnabled
* QueuedSpawnRequestSingleton
* TimeScale
* UISequenceMappingTag
* UserConnectionChangedEvent
* Singleton
* CastleBlockCollection
* GenerateCastlePrefabs
* Data
* CastleRebuildSettings
* Singleton
* CastleRebuildRegistry
* CastleRebuildRegistry_Server
* FakeTurnOffStudioListener
* DestroyedEntity
* NetworkEventType
* CastleIndexBufferSingleton
* PacketBookkeeperSystemData
* PrioritizeSystemData
* LogPrioritization
* SpellModSyncSystem_ServerData
* AchievementCollectionSingleton
* Singleton
* DefaultEquipmentCollectionSingleton
* Singleton
* AbilitySystemDamageTakenEventSinceLastUpdateData
* LoadToTargetWorld
* StripForBuild
* CollisionDetectionSingleton
* KnockbackAssetsSingleton
* Singleton
* ShowTileCollision
* RegisterCurveBlobEvent
* LogEntitySpawnDestroy
* SyncedServerDebugSettings
* GameDataInitializedSingleton
* GameDataLoadingStartedSingleton
* PersistenceDebuggingSingleton
* RootPrefabCollection
* ServerRootPrefabCollection
* SystemData
* ServerRuntimeSettings
* SubSceneRemapping
* ModificationsRegistry
* ModificationCleanupSingleton
* MegaStaticTag
* ShowWorldPathsEnabled
* GameplayEventsData
* CurveCollection
* FactionLookupSingleton
* GameDatas
* Singleton
* ProgressionDependencyData
* ServerGameBalanceSettings
* RemappedPrefabDataLookup
* Singleton
* Singleton
* Singleton
* Singleton
* Singleton
* Singleton
* Singleton
* Singleton
* Singleton
* TimeZonedDateTime
* MapZoneCollection
* UserInfoBufferSingleton
* AiDebugEnabled
* WorldFrame
* MapZoneData
* MapZoneDebugEnabled
* LoadTerrainChunkRequest
* TerrainChunkMetadata
* TerrainChunkLoadedEvent
* TerrainChunkUnloadedEvent
* TerrainChunkMetadataLoadedEvent
* TerrainChunkLookup
* SystemData
* WorldConfigSingleton
* WorldRoadGraph
* DebugShowPhysicsCasts
* GameplayEventDebuggingData
* Singleton
* UserActivityGrid
* EnableRoomRoofDebuggingSingleton
* TileWorldSingleton
* RelicDropped
* SpellModCollectionData
* SpellModTierCollectionData
* StaticSceneTag
* RetainBlobAssets
* Singleton
* Singleton
* Singleton
* Singleton
* Singleton
* Singleton
* Singleton
* Singleton
* Singleton
* Prefab
* SceneSectionData
* SectionMetadataSetup
* SceneSection
* RequestSceneLoaded
* WorldTime
* SystemInstance
* PhysicsStep
* SimulationSingleton
* PhysicsWorldSingleton
* StepInputSingleton
* MostRecentFixedTime
* AggroChangeLogQueue
* SystemData
* Singleton
* Singleton
* Singleton
* Singleton
* Singleton
* CastleBuffsSettings
* QueuedTerrainChunkLoadedEvent
* ShowPhysicsColliders
* PhysicsDebugDisplayData
* DebugStruct
* ClaimedBundlesFromOtherWorld
* NetworkSyncDebugEnabled
* ReservedEntityIndex
* WorldTypeSingleton
* Singleton
* SceneSystemConfiguration
* PublicEntityRef
* DontSaveEntity
PersistenceV2 - Successfully serialized Persistence Header. Header was 863268 bytes large.
[Server] Request Load Chunk 11,21, GUID: 3942e8aad1d9f164484fd7c16cfcfc1d
[Server] Request Load Chunk 12,21, GUID: 97fce44cfe63ddf40ae54dd6696ef09e
[Server] Request Load Chunk 13,21, GUID: f508b19e57277a546b8d838d03301fe7
[Server] Request Load Chunk 14,21, GUID: 1495eac6e565a964a9ba08d87878f77b
[Server] Request Load Chunk 8,22, GUID: 9cda48d69859871479364aa38b6e44ea
Streamed scene with 1084ms latency from Z:/mnt/vrising/server/VRisingServer_Data/StreamingAssets/EntityScenes/d7852543318383546944f7bcd4a089b6.0.entities
[Server] LoadSceneSystem.WaitForTargetSceneLoad - SceneEntity 1513:1 done!
Streamed scene with 1357ms latency from Z:/mnt/vrising/server/VRisingServer_Data/StreamingAssets/EntityScenes/672ca7a93fee20b46a9c7d87ff39a4c8.0.entities
[Server] Loaded Chunk 2,0
PersistenceV2 - Loading save at Z:\mnt\vrising\persistentdata\Saves\v3\world1\AutoSave_4189.save.gz.
PersistenceV2 - GameVersion of Loaded Save: 1.0.8.81074, Current GameVersion: 1.0.8.81074
PersistenceV2 - Deserialized Header. Persistent Component Types: 1412
0154:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
0154:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
0154:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
0154:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
PersistenceV2 - Finished Loading 315575 Entities spread over 789 Archetypes.
Destroying 0 invulnerable buffs
SpawnTeamSystem_OnPersistenceLoad HighestTeamId: 13
src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp (2495) : Assertion Failed: SteamnetworkingSockets service thread waited 62ms for lock!  This directly adds to network latency!  It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long.
src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp (2495) : Assertion Failed: SteamnetworkingSockets service thread waited 62ms for lock!  This directly adds to network latency!  It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long.
src\clientdll\steamengine.cpp (2742) : Assertion Failed: CSteamEngine::BMainLoop appears to have stalled > 15 seconds without event signalled
src\clientdll\steamengine.cpp (2742) : Assertion Failed: CSteamEngine::BMainLoop appears to have stalled > 15 seconds without event signalled
src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp (2495) : Assertion Failed: SteamnetworkingSockets service thread waited 53ms for lock!  This directly adds to network latency!  It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long.
src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp (2495) : Assertion Failed: SteamnetworkingSockets service thread waited 53ms for lock!  This directly adds to network latency!  It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long.
src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp (2495) : Assertion Failed: SteamnetworkingSockets service thread waited 1384ms for lock!  This directly adds to network latency!  It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long.
src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp (2495) : Assertion Failed: SteamnetworkingSockets service thread waited 1384ms for lock!  This directly adds to network latency!  It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long.
src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp (2495) : Assertion Failed: SteamnetworkingSockets service thread waited 1472ms for lock!  This directly adds to network latency!  It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long.
saulonunesdev commented 2 months ago

I increased server specs to 8 GB RAM, 2 vCPUs, 160 GB SSD and now is working, what is curious that the old server worked for a week, me and 2 friends played until we finished act IV

Angoulemi commented 2 months ago

I'm in the same situation, is there a way to fix it without upgrading the server hardware?