Open czarnyafgan opened 3 years ago
Hi! Any chance for it to be solved in next release ?
This issue appears to be related to #174
The problem is that gothic scripts assigns armor like this:
visual_change = "Armor_Vlk_L.asc";
while, there is no *.asc in files at all, only:
ARMOR_VLK_L.MDL
ARMOR_VLK_L.MDM
According to modkit documentation *.asc
is source file for animated model, while .MDM .MDL are compiled versions of it.
Yet, there is 2 different files to pick (sometimes 3), what makes expected behavior quite unclear.
Any chance for it to be solved in next release ?
Most likely yes, at list for this mod. Btw what Gothic II Gold Remaster
is? - google keeps pointing to returning2.0 for some reason.
Human remaster should work fine but didn't test it with dx11 settings You can of course get .asc files with gothic sourcerer but it shouldn't get you there, maybe installation order is incorrect? Dx11 is installed right after systempack as I remember, so Union (zHumanRemaster) goes after. They also have Resource manager to safely backup the files with option uninstall.
Hi, @artemraab !
This repository is about OpenGothic project, so DX11/Union/SystemPack comment is practically irrelevant. To make it clear OpenGothic - is a brand new engine developed from scratch, naturally non compatible with any hacks/patches dedicated for vanilla gothic2.
As mention before, most likely root cause is difference in a way to handle and resolve filenames/paths in engine.
Btw:, do you know what zHumanRemaster is for and why vanilla game requires it?
Problem is still not fixed in the newest release.
There is some very serious issue regarding "Gothic II Gold Remaster" graphics mod + "HumanRemaster" animations mod run on OpenGothic v1.0.1123 and v1.0.1177. Two those mods combined together cause a serious issue, where almost all of the armors have inproper skinning. This can be observed mostly on NPC's - their upper part of the body is usually correct, but their legs, starting from the belt level are weirdly twisted. Their legs crossing NPC's heads, when they are standing, and lighthouse keeper Jack's legs bent backwards, directly facing the sky is like "too much"... This happens to approximately 90% of armours in game. On the other hand I can confirm, that most basic faction armours display correctly ( as of Khorinis militia, mercenary light armour ) display correctly. Also something is wrong with bow slot, when running with 2handed weapon drawn - the bow does relocate and sticks directly from hero's head - please investigate.
Best Regards