Closed Nindaleth closed 1 year ago
Hi, @Nindaleth !
Those issue can be separated into 2 categories:
Another one I ran into recently and was quite easy to separate from the "how it should look" state. Should be the close-ish objects aka number three of the list of @Nindaleth
Some thoughts about water in general:
exp(sin(x))
seem to be good at small frequencies and Gerstner at high Current progress on waves:
Looks so realistic that looing at the pic makes the brain think it's moving. I like em.
Btw, be careful with waves getting too massive if water gets the same shader everywhere in the game. https://github.com/Try/OpenGothic/commit/9d365273ccf6e67e7551e49a8912aa1e9452db12 made lil rivers look like a hell of a storm is moving along over them. Just found out yesterday and did not have time to report yet.
Water surface:
Underwater:
Offended view, in pirate camp:
Offended view in harbor:
For underwater case, there is clear lack of scattering component, since it's too tricky to estimate water depth. Also, just realize that I don't want to do ray-tracing version :D
I'm not sure if this is related to #261 or to #380 or it stands on its own, hence creating a separate issue. There are several cosmetic issues that only appear when water is involved, all of which were reproduced as of 588f099119e6b8ed30ff3f18328de81df887af24 in or near the harbor: