Try / OpenGothic

Reimplementation of Gothic 2 Notr
MIT License
1.17k stars 85 forks source link

Scripting: api-comlete gothic2 #39

Open Try opened 4 years ago

Try commented 4 years ago

This is a ticket to track not implemented api remaining.

func void Mdl_ApplyRandomAni(var C_Npc npc, var string s1, var string s2) func void Mdl_ApplyRandomAniFreq(var C_Npc npc, var string s1, var float f2)
func void Mdl_ApplyRandomFaceAni(var C_Npc npc, var string name, var float timeMin, var float timeMinVar, var float timeMax, var float timeMaxVar, var float probMin) Priority: low

func AI_StopFx(var C_Npc npc, var string csName) Used by func void UseItPo_PotionOfDeath() Priority: low Note: tears of Innos

func bool Wld_IsRaining() Used by B_Say_GuildGreetings.d Priority: low

Try commented 4 years ago

AI_DrawWeapon - done

Try commented 4 years ago

Wld_SpawnNpcRange implemented in: b4817c1

Try commented 3 years ago