This is a ticket to track not implemented api remaining.
func void Mdl_ApplyRandomAni(var C_Npc npc, var string s1, var string s2)func void Mdl_ApplyRandomAniFreq(var C_Npc npc, var string s1, var float f2) func void Mdl_ApplyRandomFaceAni(var C_Npc npc, var string name, var float timeMin, var float timeMinVar, var float timeMax, var float timeMaxVar, var float probMin)
Priority: low
func AI_StopFx(var C_Npc npc, var string csName)
Used by func void UseItPo_PotionOfDeath()
Priority: low
Note: tears of Innos
func bool Wld_IsRaining()
Used by B_Say_GuildGreetings.d
Priority: low
This is a ticket to track not implemented api remaining.
func void Mdl_ApplyRandomAni(var C_Npc npc, var string s1, var string s2)
func void Mdl_ApplyRandomAniFreq(var C_Npc npc, var string s1, var float f2)
func void Mdl_ApplyRandomFaceAni(var C_Npc npc, var string name, var float timeMin, var float timeMinVar, var float timeMax, var float timeMaxVar, var float probMin)
Priority: lowfunc AI_StopFx(var C_Npc npc, var string csName)
Used byfunc void UseItPo_PotionOfDeath()
Priority: low Note: tears of Innosfunc bool Wld_IsRaining()
Used by B_Say_GuildGreetings.d Priority: low