Closed rokuroo32 closed 11 months ago
Hi, @rokuroo32 !
What exact mod you referencing? Can you provide a download link? Is there anything in .log file?
I have the Systempacket 1.7, Ninja 2.7.12 and the Playerkit installed.
This do not affect anything
I tried to install Quickloot https://www.worldofgothic.de/dl/download_679.htm. My log says OpenGothic v1.0 dev GPU = NVIDIA GeForce GTX 1650 Depth format = Depth32F Shadow format = Depth16 [phoenix] world: parsing object [MeshAndBsp % 0 0] [phoenix] bsp_tree: parsing chunk c000 [phoenix] bsp_tree: parsing chunk c010 [phoenix] bsp_tree: parsing chunk c040 [phoenix] bsp_tree: parsing chunk c045 [phoenix] bsp_tree: parsing chunk c050 [phoenix] bsp_tree: parsing chunk c0ff [phoenix] mesh: 1 bytes remaining in section b020 [phoenix] world: parsing object [VobTree % 0 0] [phoenix] world: parsing object [WayNet % 0 0] [phoenix] world: parsing object [EndMarker % 0 0] invalid particle system: "INVISIBLE_VOBBOX.3DS" unable to load sound fx: ENV_NIGHT_TONSOFINSECTS unable to load sound fx: OW_BIRD11 [phoenix] model_script: unexpected value for event_tag_type: " " [phoenix] model_script: 4 bytes remaining in section f5a3
The additional .vdf file is just not load correctly
I've checked the mod - it was loaded correctly, just doesn't really have anything in it - only a few textures and binaries. Presumable this is not a mod, but DMA-hook. This is not something what can work
Ive tried it. It is loaded correctly when I wanna play it under steam. But not when I try to play it under OpenGothic. I also tried the RenderBarValue Mod. It does not show my health and mana https://www.worldofgothic.de/dl/download_671.htm. Did you unpack the mod under Gothic2/Data or Gothic2/Data/MODVDF? How did you install the mod? What do you mean with " Presumable this is not a mod, but DMA-hook. This is not something what can work "?
Did you unpack the mod under Gothic2/Data or Gothic2/Data/MODVDF? How did you install the mod?
Drop VDF into Data folder
What do you mean with " Presumable this is not a mod, but DMA-hook. This is not something what can work "?
DMA stands for "direct memory access". When calling something 'mod', we usually mean new textures/models as well as scripts. DMA is different as it relies on host application volubilities/bugs to load some external executable code. Very similar to how virus may exploit application bugs, but this time not to do hard, but to build a new feature.
There are several issues with DMA:
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game keeps mouse state. Such assumption, if valid for vanilla, wont be valid for OpenGothic and vise-versa.You may found more info on how problematic DMA can be, when used as part of mod here: https://github.com/Try/OpenGothic/issues/231
Im confused. First you said that DMA does not work. Now you say it worked when you dropped it in your vdf folder. Is there a solution to my problem or not?
Now you say it worked when you dropped it in your vdf folder.
This is not what I meant. Maybe it wasn't clear enough, from message above: load VDF is fine, just drop it to 'Data'. Will content of that VDF work after it loaded - depends.
Is there a solution to my problem or not?
If you want to use 'normal' mods created by modkit - that just works. If you want to inject external (ala *dll) code - that will not. Ninja/QuickLoot are injecting code - this will not work.
I looked into quickloot some time ago but didn't continue. It did somewhat work but wasn't pr ready and there's no possibility to assign a key in menu to it.
Hello, OpenGothic runs on my system. The only problem I got is that I tried to install Feature Mods. Therefore I added .vdf files to my Gothic2/data folder. But it didn't seem to work. What do I have to do to get them run?
I have the Systempacket 1.7, Ninja 2.7.12 and the Playerkit installed.