Try / OpenGothic

Reimplementation of Gothic 2 Notr
MIT License
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Summoned beasts do not attack enemies after throwing spell #561

Closed polaskin closed 2 months ago

polaskin commented 4 months ago

After summoning a beast, eg. a skeleton, if I throw a spell, that does damage at an enemy the skeleton will not attack it, until the enemy hits me. That only happens with magic spells or runes. If I hit the enemy with an arrow or with a weapon, the skeleton will attack him immediately.

Try commented 2 months ago

Tested on vanilla, they do not react in this particular case as well: изображение

Enemy should be in ~10 meter proximity for summoned skeleton to react.

There were some missing pieces on reaction distance (fixed range, instead of script-driven) - fixed in feed5822