Closed hwnde closed 3 months ago
HI, @hwnde and thanks for report!
Can you please provide more information about nature of artifact:
Can you please test it with -bl 0
and check if issue is reproducible?
Have other case:
is it persistent, or broken pixels are different every frame?
It looks like raining or snowing for ~15s with torch as source. Then it looked normal. After a teleport to harbor and F8 flying back it started anew.
only trees (aka alpha-tested materials) are affected, or other materials as well?
Trees are ok here. Found this behavior only at tavern torch, e.g. brothel torch is ok.
Edit : Also visible at starting location torches but less pronounced.
Can you please test it with
-bl 0
and check if issue is reproducible?
Same as -bl 1
.
@thokkat you talking about particle-effect, yet this is not how screen-shoot on topic looks like.
Notice, that there is mostly single pixels artifacts, and color are somewhat random. Imao, it looks a lot like warp/quad divergence bug. Also divergence explains, why issue is not observable on NVidia/Apple/Intel - they have HW support for variable indexing and do not care about shader code.
@Try -bl 0
doesn't solve the issue
The broken pixels are persistent as long as I don't move the camera. It seems like this is present on any vegetation, i.e. leaves on water.
marking it as help-wanted: I'm not familiar with such type of graphical artifacts. Normally, when it application bug, pixels(and draw-order) is not persistent, yet it's unlikely that AMD didn't manage to implement texturing.
I've put some changes to pre-pass stage in a4b98a7
@hwnde I can't confirm it locally, please test it on you side, if you have time. Thanks!
@Try It worked! The issue disappeared!
Trees have weird colored pixels which kinda look like Christmas lights from distance.
Windows 11, commit 26b816e36d05832f90851d2924209f14e6d88050 GPU: amd 6800 xt, meshlets off