Open hwnde opened 2 months ago
Reproduced with "Gothic II TextureMix by ARTstuff" Seem to be a general problem with exposure calculation - working on it
With new exposure calculation:
Much better!
I would argue that it should be a bit brighter still given that it's midday and the sun is not obstructed by anything but I'm okay if that's a stylistic choice. I did notice another issue though: looks like the knight armor mesh is broken (see the screenshot)
I would argue that it should be a bit brighter still given that it's midday and the sun is not obstructed by anything but I'm okay if that's a stylistic choice.
At this point I'm struggling to formalize how lighting should work and exposure is only a tip on iceberg. And the rest is https://github.com/Try/OpenGothic/issues/510 - would need to figure lighting and then come back to exposure.
Some progress (as part of GI work):
I decided to install some texture/model mods and see how OpenGothic handles them. The mods seem to work correctly but with one major problem: it's really dark outside.
Here are the mods I tried: Gothic II TextureMix by ARTstuff - https://www.nexusmods.com/gothic2/mods/15
Gothic II Graphics Overhaul https://www.nexusmods.com/gothic2/mods/4
Riisis Texture Mix https://www.nexusmods.com/gothic2/mods/3