Closed versable closed 5 months ago
After turning off every setting in the menu, the game runs stable. Must be a shader problem or something akin to it.
Hi, @versable !
This is an device-lost exception. Basically, if anything goes wrong on GPU: bug in shader code or bug in driver, or simply timeout, in such case Vulkan has only one error code. This error then propagated by engine to C++ exception.
Unfortunately there is no good diagnostic tools in graphics api, only thing we know - something went wrong in during frame rendering.
After turning off every setting in the menu, the game runs stable.
Glad to hear that! Would it be possible for you to narrow, what graphics option might be a problematic one? My best best would be "Cloud shadows", "Radial fog", "Reflections" - those are demanding and complex most effects in rendering
Not sure what changed. But this issue has been resolved with the latest release.
I am VERY glad and thankful this project has gotten so far along. RESPECT.
Sadly, I can't play this on a Thinkpad X1 Carbon 11th Gen
The game compiles and runs fine, but after a couple of seconds, sometimes minutes, the game inexplicably crashes.
Following relevant Hardware:
Intel Corporation Raptor Lake-P [Iris Xe Graphics] (rev 04)
Might be something similar to #243?
Here is the console output… Couldn't run valgrind, it was way to slow to debug with it:
And some extra GDB output
Keep on rocking!