Try / OpenGothic

Reimplementation of Gothic 2 Notr
MIT License
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Spell animation transitions, from walk state #621

Closed Try closed 6 months ago

Try commented 6 months ago

When casting, for example 'fire rain' animation sequence runs as follows:

"S_MAGRUN"            // idle animation
"T_MAGRUN_2_FEASHOOT" // step1
"S_FEASHOOT"          // one-frame
"T_FEASHOOT_2_STAND"  // back from casting to stand

In case of walk-state, there is no transition "T_MAGWALK_2_FEASHOOT", causing immediate skip toward "S_FEASHOOT"

Try commented 6 months ago

Need to checkup with vanilla, unfortunately it [again] suddenly stop working on my machine.

thokkat commented 6 months ago

Vanilla doesn't allow spell drawing in walk mode. Drawing in run mode and switching to walk mode before casting shows it's just using same transition as in run mode.

Screenshot_20240512_172641

Try commented 6 months ago

Vanilla doesn't allow spell drawing in walk mode.

I've manage to test it now; drawing spell in walk mode works (as well as anything else). I'm assuming you misspoke, and mean to say, that no T_MAGWALK_2_* exists in animation system; only T_MAGRUN_2_* for anycase

thokkat commented 6 months ago

I used caps lock to lock walk mode. Keys 1,2 and 3 still work but >=4 for spells do not, hence the misassumption it wouldn't be possible.