Closed Abendlied closed 3 months ago
savegame: save_slot_20.sav.tar.gz
video (4 sec, 1.4MiB): https://github.com/Try/OpenGothic/assets/86957596/828c647a-f7d3-4199-9a17-21307deeb61c
Hi, @Abendlied !
After investigating a testing vanilla a bit, can say it's probably doesn't have "standup" mechanic in place, but instead npc switches to some routine.
In case of combat: snapper fall -> resets ai-state -> sees player immediately -> starts attacking. And start of stack is what triggers npc to stanup.
In case of 'random' fall: snapper(or other monster) returns back to ZS_MM_Rtn_Rest
and returns to spawn point.
Also vanilla carefully assign C_Npc::wp for any npc, except the hero.
So I fix wp assignment and restarting AI-routine. Rest seem to work fine already. However note, that changes will be effective, when npc will fall next time, and won't affect npc's in saved games.
Game: Gothic II NotR
Short Description/Observation: Monsters lay on the floor after falling off a cliff, taking damage from the fall. They only stand up after being attacked. Laying down prevents monsters from attacking approaching player.
Expectation: Monsters should stand up or stay up after the fall and be aggressive towards approaching player.
Steps to reproduce: Can be observed on cliffs with monsters above, e.g.
Additional Info: