Was trying to fix the most recent bug where the pipelines were failing.
So I decided on mirroring the configuration of shadowDownsample and do the same for the initialized variable shadowRq.
I introduced the same on the Shader class where the shadowRq function call will invoke Tempest::ComputePipeline.
I do not know which issue you are going for right now, could you point me to it if this fix is not enough?
Sorry, for breaking CI this week - I accidentally pushed a part of code, that belongs to rectified-shadowmap. No need to do PR - just ping me on discord next time :)
Hey @Try,
Was trying to fix the most recent bug where the pipelines were failing. So I decided on mirroring the configuration of
shadowDownsample
and do the same for the initialized variableshadowRq
.I introduced the same on the
Shader
class where theshadowRq
function call will invokeTempest::ComputePipeline
.I do not know which issue you are going for right now, could you point me to it if this fix is not enough?
Cheers,
Jose