Try / Tempest

API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.
MIT License
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DX12: gl_BaseInstance is always zero #34

Closed Try closed 2 years ago

Try commented 2 years ago

Ruins opportunity for many instanced techniques.

Affeected: gl_BaseInstance // zero gl_InstanceIndex // starts with zero

Try commented 2 years ago

Fixed in e07e989