Open Try opened 2 months ago
In Vulkan/Dx12 R32UINT and R32INT images always support atomic operations.
R32UINT
R32INT
In Metal it's complicated:
[MTLTextureUsageShaderAtomic
partially related: https://developer.apple.com/forums/thread/750478 - compiler issues, on iOS with storage image
In Vulkan/Dx12
R32UINT
andR32INT
images always support atomic operations.In Metal it's complicated:
[MTLTextureUsageShaderAtomic
bit)