Tschipcraft / more_mobs

Humanoid mobs get new variants through over 85 custom player heads or unused vanilla mobs! No Resource Pack needed!
https://tschipcraft.ddns.net/more_mobs.html
Other
4 stars 0 forks source link

1.20.1 Custom-head mobs not burning #6

Closed piebaker closed 1 year ago

piebaker commented 1 year ago

Describe the bug

Custom-headed mobs are currently not burning in daylight. This is a duplicate of #3 , however it appears to be broken currently. This is using the mod version

Steps to reproduce

Load more-mobs Spawn zombies in the daylight Custom-head zombies will not burn

Expected behavior

Custom-head zombies will not burn

Additional context

Having a setting for this would be great, with it defaulted to on

Tschipcraft commented 1 year ago

This feature is currently only in the GitHub repo and not yet distributed to GitHub releases, Modrinth, etc. It will be in v1.5, even with the mentioned setting, stay tuned!

piebaker commented 1 year ago

Oh i see, i thought it had already been built out/released, my bad! Any idea of an ETA for that out of curiosity? (Some players of mine really want this feature!) Otherwise is there any way to build the datapack/mod out from the github repo ATM? From your modrinth pages you also build .jar's but i cant find a gradle.bat to build from for that

Tschipcraft commented 1 year ago

I plan on releasing it tomorrow actually.

Funny story, Modrinth actually inspired me to build the mod versions myself. A while back they added a package as mod button to their web ui, that automatically packages data packs into mods. Two months ago, I then started exploring this topic myself to add better metadata and a global settings menu across all worlds to my mods, so since this is a bit experimental, there's no build.gradle file. Right now, I just translate the Java files externally beforehand (from /src to /net).

I haven't updated the GitHub workflow yet, so you sadly can't build the data pack yourself right now.

piebaker commented 1 year ago

Oh sweet, not long then. Interesting that Modrinth even has that feature. Afaik the old converters on Github were archived due to some teething issues. Wonder how they got around it.

I also managed to use the pack in its current form to test, just removed everything aside from the data folder, licences, etc. Then loaded like a regular datapack

Thanks for the quick responses, ill close this issue off now!