Tschipcraft / spawnanimations

Hostile mobs dig out of the ground or poof into existence when they spawn!
https://tschipcraft.ddns.net/spawnanimations.html
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Clarity on Activation Mode? (Enderman farm not working with Classic Mode) #10

Closed MrBsng closed 10 months ago

MrBsng commented 1 year ago

Describe the bug

Hi, I noticed when I had the activation mode on default to classic, my enderman farm would stop working because the endermen would fall and die instead of being 1 hp. I change the activation mode to vanilla, my farm works perfectly again. The server is on 1.19.3 running Paper.

I see you have notes on Play animation for unsupported blocks, and Hide Worn armor and tools effect on drop rates. You need a note for Activation Mode also, assuming it wasn't added in DP Release v1.9.1. I'm using DP v1.9.0.

Screenshots of farm i'm using: For the farm, standing on the top is at y44, standing at the hoppers is y1 The very top platform is 30x30. while the gap for the enderman to fall in is 3x3. I only have the wood blocks in the 3rd screenshot as a reference to how high the endermite is on the iron bar, so don't use those wood blocks image image image image This bottom platform is 9x9 with the roof having double carpet so enderman don't spawn there and spawn at the very top. image

Then here are the settings to make my farm work again. Activation Mode was the one setting though that made them die. Although activation distance I don't think matters. image

Steps to reproduce

Build the exact farm I have. Run Paper build 448 on 1.19.3. Clean install DP Release v1.9.0. Should produce the exact same results where enderman die on fall instead of being 1hp.

Expected behavior

Spawn activation mode shouldn't have an impact as it was not in the notes. and enderman falling down should be 1hp and not die.

Additional context

No response

Tschipcraft commented 1 year ago

Thanks for the bug report. There is no note about Activation Mode because it shouldn't have an impact on mob farms, but apparently I messed up somewhere. I'll need to take a closer look at it when I'm back from vacation (in around 1 week). I'm guessing you were standing on the bottom platform of the farm when you noticed this behaviour? Does this also happen with activation mode classic and a very low activation distance like 1 block?

MrBsng commented 1 year ago

Thanks for the bug report. There is no note about Activation Mode because it shouldn't have an impact on mob farms, but apparently I messed up somewhere. I'll need to take a closer look at it when I'm back from vacation (in around 1 week). I'm guessing you were standing on the bottom platform of the farm when you noticed this behaviour? Does this also happen with activation mode classic and a very low activation distance like 1 block?

Hi, I also got busy with things, but I ended up remaking the farm in a fresh brand new singleplayer world, (with cheats on of course) and it seems to be happening in DP version 1.9.1 also. That being said same settings as the screenshot, and even with the default activation blocks at 20 blocks.

Activation mode at 1 makes the farm act in a way that is not of vanilla. The endermen spawn at the bottom and die instantly of what it seems like suffication when they raise up fully.

I can send a world download your way.

Setting the activation distance higher to let's says 46. because the top platform is y44 and bottom is y1, minimizes it but it still is present.

MrBsng commented 1 year ago

2023-07-05_19-22-58_New World 1.zip Game Version 1.19.3

Tschipcraft commented 1 year ago

Thanks! I'll take a look at it

Tschipcraft commented 10 months ago

Finally got around to fixing this issue. Everything you mentioned should now work as expected πŸŽ‰ If you encounter any other bugs while building other farms, let me know πŸ‘

MrBsng commented 10 months ago

Finally got around to fixing this issue. Everything you mentioned should now work as expected πŸŽ‰ If you encounter any other bugs while building other farms, let me know πŸ‘

I cannot find the new download for this?

Tschipcraft commented 10 months ago

Sorry for the misunderstanding, I plan on adding some more stuff until I release the next version. The fix is only on the GitHub version right now. If you want to play with it, download the repository directly and extract spawnanimations-master.

MrBsng commented 10 months ago

Sorry for the misunderstanding, I plan on adding some more stuff until I release the next version. The fix is only on the GitHub version right now. If you want to play with it, download the repository directly and extract spawnanimations-master.

I can confirm this issue is fixed also with importing the datapack from the current master into the test world I sent you. I did just fork the repo then ran the github action, which is the easiest way for me to get the datapack.

Tschipcraft commented 10 months ago

Well that works too lol