Closed Blunder-G closed 1 year ago
That should work. Maybe you didn't specify the right id with <mod_name>:<entity_name>
inside the dig up animation tag list? Could you send me what mod you tried it with and the modified tag list?
I sended you the whole datapack that i used. You can check if i did anything wrong and the moded mobs that i included in the tag list
(Don't mind the missing files, i am using the mod version of this datapack. That's why i only included the parts that i changed)
Thanks, I'll take a look at it.
Looks like you forgot one closing quotation mark (") at the end of the tag list after infernalexp:blindsight.
{
"//comment": "Entities specified here will dig themselves up when a player is near or other exclusion criteria are met. You can add your own entities here",
"replace": false,
"values": [
"minecraft:zombie",
"minecraft:husk",
"minecraft:drowned",
"minecraft:skeleton",
"minecraft:stray",
"minecraft:spider",
"minecraft:cave_spider",
"minecraft:creeper",
"minecraft:wither_skeleton",
"minecraft:zombified_piglin",
"minecraft:enderman",
"minecraft:giant",
"minecraft:magma_cube",
"minecraft:slime",
"tinyskeletons:baby_skeleton",
"tinyskeletons:baby_stray",
"tinyskeletons:baby_wither_skeleton",
"alexsmobs:centipede_body",
"alexsmobs:centipede_head",
"alexsmobs:centipede_tail",
"alexsmobs:murmur",
"alexsmobs:rocky_roller",
"cloudstorage:badloon",
"cloudstorage:bloviator",
"alexsmobs:skelewag",
"alexsmobs:guster",
"infernalexp:shroomloin",
"infernalexp:embody",
"infernalexp:voline",
"infernalexp:blindsight,
"alexsmobs:mimicube"
]
}
It was my fault, sorry. It worked after i fixed it
No problem, glad you were able to fix it!
Describe the bug
I don't know if it should work or that's not supported in the first place but it doesn't work even though I add modded entities inside the tags. So i am not sure if this is a bug or enhancement (or feature suggestion) Is there a way to make it work with modded entities?
Steps to reproduce
Expected behavior
No response
Additional context
No response