Tschipcraft / spawnanimations

Hostile mobs dig out of the ground or poof into existence when they spawn!
https://tschipcraft.ddns.net/spawnanimations.html
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This datapack will go wrong when there are other datapack #4

Closed Dr-WeiAL closed 1 year ago

Dr-WeiAL commented 1 year ago

Describe the bug

I used openloader, which loaded some packets, I found in the course of the game, the monster out of the ground animation disappeared, looking at the monster invisible, and then after a few seconds suddenly appeared

But when I removed all the data packets temporarily, the monster emergence animation returned to normal after entering the game, and even if the removed data packets are added back, the emergence animation is still normal

Steps to reproduce

1.Install this and other data datapack 2.No monster out of the ground animation 3.Remove other datapack 4.Monster out of the ground animation normal 5.Adding back the removed datapack 6.Monster out of the ground animation normal

Expected behavior

Make it display the monster out animation properly?

Additional context

Very unstable, I do not know how it appeared or how to fix it, but the steps are this

Tschipcraft commented 1 year ago

Thank you for the bug report! What were the other data pack(s) that you installed using openloader alongside Spawn Animations?

Dr-WeiAL commented 1 year ago

I feel that the problem is not caused by a datapack, my side is to install a few simple datapack written by myself, which only modifies the recipe of certain mods, as well as better combat weapon data

Tschipcraft commented 1 year ago

I see, if the other data packs only modify recipes and mod data, they are not contributing to the issue. Did it break midway through, or did it just not play the animation correctly from the beginning?

Tschipcraft commented 1 year ago

@Dr-WeiAL does this issue still persist in the latest release v1.9?

Dr-WeiAL commented 1 year ago

Uh, sorry for taking so long to reply After I updated to v1.9, I had the problem of no animation generation using mod or datapack It's as if the packet wasn't installed

Tschipcraft commented 1 year ago

Could you send me your latest log file (typically located in .minecraft/logs/latest.log) for me to analyze what's happening?

Dr-WeiAL commented 1 year ago

Oh sure, I haven't closed the game latest.log

Tschipcraft commented 1 year ago

Looks like Savage and Ravage configured their load.json wrong and is prohibiting Spawn Animations and some compatibility packs from Alex's Mobs and Farmer's Delight to load correctly.

Try running the command /function spawnanimations:install.

Dr-WeiAL commented 1 year ago

It seems to work fine after running the command, but it prompts this image

So it was Savage and Ravage that caused the problem with the three mods? If that's the case then I'll just delete it

Tschipcraft commented 1 year ago

I think the warning just triggered because the data pack was installed using the command. If you see it again, run this command /function spawnanimations:settings/disable_hidearmorandtools. This will deactivate the hiding of armor and tools.

If you don't experience any other issues with the other two mods, you can leave Savage and Ravage installed, it's really just the installation trigger that got messed up (Needs to only run once per world)

Dr-WeiAL commented 1 year ago

It's okay, I have too many mods in my modpack, which causes my game frame rate to be very low, it just so happens that I don't really need Savage and Ravage either, so deleting it won't affect anything! Then there seems to be no problem now, datapack can also be loaded normally, the generation of animation is also normal, this issue should be able to close, wait for the follow-up of any other problems I will open a new issue it

Tschipcraft commented 1 year ago

Alright, glad it's working now