Hi team, thanks for your awesome work.
I have a question about the generation of mask_lidar and mask_camera in the code. The pseudo code in the paper uses ray casting to determine whether a lidar point is free or occupied. However, like scene reconstruction in Nerf, there are areas that are actually free but may not be visible to the lidar, such as the sky or very distant locations. How is this problem addressed in your implementation?
Hi team, thanks for your awesome work. I have a question about the generation of mask_lidar and mask_camera in the code. The pseudo code in the paper uses ray casting to determine whether a lidar point is free or occupied. However, like scene reconstruction in Nerf, there are areas that are actually free but may not be visible to the lidar, such as the sky or very distant locations. How is this problem addressed in your implementation?