Tsinghua-MARS-Lab / Occ3D

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sky or very distant locations in mask_lidar and mask_camera #27

Open secret104278 opened 1 year ago

secret104278 commented 1 year ago

Hi team, thanks for your awesome work. I have a question about the generation of mask_lidar and mask_camera in the code. The pseudo code in the paper uses ray casting to determine whether a lidar point is free or occupied. However, like scene reconstruction in Nerf, there are areas that are actually free but may not be visible to the lidar, such as the sky or very distant locations. How is this problem addressed in your implementation?

generalchan825 commented 2 weeks ago

hi @secret104278 could you please share where to find the mask_lidar and mask_camera generation code?