I thought of this idea a while back and decided I wanted to show this, since Idk what else I wanted to do (I'm sorry if an idea already exists like this, I am aware that this might not be my idea and someone else might've thought of something like this first)
Styginita is a dark machine themed dimension, consisting of a metal theme, the atmosphere would be dark and gloomy with some red radiating lights standing out (this will all be illustrated, im working on it rn), the landscaping of Styginita would be very blocky but plain and sparse on the surface, but very wired and piped in the underground areas, most of the things you'll find in Styginita are abandoned or destroyed buildings, trees that look like teslas filled with evil energy, mobs that will attack on sight, and many many dark things in the shadows
to get the realmstone you are required to fire a nightmare bow at a Alarmo from a very far distance with a blank realmstone in inventory, so the Prerequisite Dimension is Vox Ponds
how I came up with the name Styginita, I took the word "Stygian" which means very dark, and I kinda made it into a classic dimension name, I think I'm happy with how it is
if a pixon were to spawn here it'd be the radiant pixon
the skill masters that spawn here would probably be hunter and butchery
achievements:
user scanned, no current threats:
description: defeat Diganita, the digital disconnection
obtaining: see description
spanner in the works:
description: Visit Styginita
obtaining: see description
lights o-.... in?:
description: hit a Styginita mob with a shyre sword
obtaining: see description
upgrading...:
description: obtain a darkened battery
obtaining: see description
all surface/naturally spawned blocks:
stygian grass block: you would find this block on the surface, it would look like a overworld grass however instead of dirt it'd be a dark grey block of iron, and the grass part would be regular grey
stygian grass: the same as overworld grass but spawns on the stygian grass block, and has the same regular shade of grey
stygian dirt: you would find this under the grass block, it'd be the same dark grey block of iron texture
stygian brick: used in natural gloomy lamp posts and structures, its fully dark grey and has the same texture as normal bricks, with some tiny red cracks
gloom lamps: also used in naturally spawned gloomy lamp posts and structures, its a full tint of desaturated red and generates as much light as a redstone torch
gloomy water: this is basically water but dark grey, when touched the player is inflicted with slowness III and weakness III for 5 seconds when exiting the water
metallic scaffolding: part of the naturally spawning dark tesla towers, very thin-like dark silver blocks
dark coil: appears on top of the dark tesla towers, radiates red but doesn't serve any light levels
blocks found underground:
dark wire: this is the stone of this dimension, it would look like a actual clump of wires, red, blue, and green with tints of gold, this would be as weak as netherrack, and be one of the few blocks you see underground
iron pipeage: this is the other type of stone of this dimension, it would look like silver pipes with some tiny cracks
copper pipeage: the same as iron pipeage only with tints of bronze like copper
Stygian Clockwork: the only ore-type block that spawns in this dimension, this has around the same rarity as sapphire, because this is used to make the darkened battery (will explain later) and many many other weapons, armours etc, requires pickaxes stronger than Sapphire to break
blocks generated in structures:
stygian brick: used in natural gloomy lamp posts and structures, its fully dark grey and has the same texture as normal bricks, with some tiny red cracks
cracked stygian brick: the same as stygian brick but with cracks
evil infused stygian brick: the same as stygian brick but with red cracks, but doesnt emit light levels, holding it damages the player for 1 heart
stygian pillars: a pillar looking block with the same shade as stygian brick
gloom lamps: also used in naturally spawned gloomy lamp posts and structures, its a full tint of desaturated red and generates as much light as a redstone torch
stygian glass: a dark grey glass block with a light grey X in the centre and a thin black border on each side with a dark red square on each corner
ruined carpet: ruined and ripped black carpet, not much else really
dark metallic bars: similar to iron bars however is dark grey and more like a medieval gate design
bacterial block: deep dark red viral-textured blocks that spawn in infected factories
monster spawner: you know what this does ^-^ (hopefully)
structures:
titan tesla:
what it does: spawns voltage warriors
appearance: 50 blocks high and has a staircase going to a massive iron platform below the bright red tesla coils and has 1 voltage warrior spawner and 1 voltage wizard spawner
infected factory:
what it does: spawns Lucid Bacteria
appearance: a large ruined factory looking building with a opening in the roof to 2 Lucid Bacteria spawners and bacterial blocks
wire infested cave:
what it does: spawns wire arachnids
appearance: a large open space with 1 wire arachnid spawner and gloomy lamps
rusty mecha hut:
what it does: house the stygian mechanic
appearance: small and intact with a gloomy lamp inside
Stygian Lotto Tower:
what it does: house the Stygian Lottoman
appearance: a tall dark tower with 2 floors with gloomy lamps and ruined carpet inside
mobs:
mechanical chaos:
150 health
easy: 8 damage
normal:13 damage
hard: 20 damage
how it attacks: melee, charges at the player and inflicts weakness I
appearance: it would be as tall as a enderman, would have one red mechanical eye and 6 mechanical limbs, with some wires coming out of its back and head
stygian mine:
0.5 health
easy: 18 damage
normal: 25 damage
hard: 45 damage
how it attacks: doesnt attack when living, when hit explodes in a 5 block radius
appearance: it would look like a regular sea mine, however would be completely black and have dark red cracks all around it
stygian bones (passive):
10 health
what it does: roams around Styginita, when right clicked the player will get 1-2 bones and lose 1 health
stygian raptor:
85 health
easy: 5 damage
normal: 12 damage
hard: 19 damage
how it attacks: moves extremely quick and attacks melee
appearance: it would look like a grey velociraptor with red eyes, covered in wiring and metallic plating
ground controller (rare):
225 health
easy: 20 damage
normal: 35 damage
hard: 55 damage
how it attacks: burrows in the ground, when attacked it will hide in the ground again for 4 seconds, then come out and attack the player inflicting slowness II
appearance: it would have 6 arms with massive blades, and a dome shaped head emitting red light, it has no full body that can be seen
Lucid Bacteria (spawner):
120 health
easy: 5 damage
normal: 13 damage
hard: 20 damage
how it attacks: requires Hunter level 55, moves slowly and inflicts poison I and nausea I
appearance: it would look like a dark purple and red slimy looking blob with no facial features and no limbs
Voltage warriors (spawner):
350 health
easy: 9 damage
normal: 20 damage
hard: 45 damage
how it attacks: requires level 80 hunter, moves normally fast, when the player is attacked the player is launched 2 blocks into the air and is immune to debuffs and knockback
appearance: it would look like red sparks and electricity in the shape of a knight, and holding a red electrified sword
Voltage wizards (spawner):
300 health
easy: 7 damage
normal: 15 damage
hard: 30 damage
how it attacks: requires level 80 hunter, moves slowly, and shoots lightning sparks (1 every 2 seconds) and is immune to debuffs and knockback
appearance: it would look like red sparks and electricity in the shape of a wizard, and holding a red electrified staff
wire arachnids (spawner):
100 health
easy: 5 damage
normal: 15 damage
hard: 25 damage
how it attacks: climbs up walls and leaps at the player inflicting weakness I
appearance: it would be shaped like a cave spider but be fully made of wires and have eyes that look like gloomy lamps
the stygian mechanic:
1 stygian clockwork: 1 darkened power supply
1 stygian clockwork: 1 darkened battery case
1 stygian clockwork: 1 positive side
1 stygian clockwork: 1 negative side
Styginita Table:
nothing - 99.5%
rare table 1 0.5%
nothing - 75%
copper coin 1-3 25%
nothing - 89.6%
gloomed fragments 1 10%
Darkly Upgrade Kit 1 0.5% (idk what kind of weapons and upgrade kit Styginita would have so I just thought Id use darkly since it feels like itd fit with Styginita)
weapons
Voltage Greatblade - 1.5% chance to be dropped from the voltage warrior
30 damage
attack speed: 0.80
durability: 1950
15% chance to stun for 3 seconds
Stygian Greatblade - 16% chance that Diganita will drop it
28 damage
attack speed: 0.76
durability: 1800
5% chance to launch the target 10 blocks into the air
sickening Staff - 2% chance to be dropped from Lucid Bacteria
runes - 4 poison runes, 2 wind runes, 3 strike runes
effects: launches the player 20 blocks into the air leaving behind a poison III for 5 seconds cloud in a 9 block radius from where the player launched, when launched the player will glide back down safely
Seismic Staff - 17.2% chance that Diganita will drop it
runes: 2 strike runes, 2 power runes, 2 energy runes
effects fires a projectile doing 20 damage and shakes the ground in a 20 block radius applying weakness IV to mobs for 5 seconds with each second dealing 1 damage
Stygian Bow - crafting - 3 dark wire, 2 stygian clockwork, 1 ghoulasm
ammunition: arrows
use: 19 damage, inflicts wither onto target, when target dies using the bow all items dropped by the target go instantly to the player
Gloomed Crossbow - crafting - 1 crossbow, 2 emberstone, 1 gloomed fragment, 1 Stygian Clockwork
ammunition: arrows
use: 17 damage, inflicts slowness III on target, 35% chance to deal a extra 5 damage onto ranged enemies
Stygian sword - 2% chance to be dropped from mechanical chaos
use: 18 damage, 10% chance to heal for the damage done to the target
armours:
Stygian armour - crafting
helmet: +5 armour - 750 durability
chestplate: +10 armour - 1125 durability
leggings: +8 armour - 1000 durability
boots: +4 armour - 850 durability
total: +27 armour
effect: each aggressive mob thats in a 5 block radius of the player heals the player for 1 heart every 5 seconds (so if there are 3 mobs in the radius it will heal the player for 3 hearts every 5 seconds), however if there is 2 of the same aggressive mob the healing effect will only happen with one of them
Voltage armour: - dropped by Voltage Casters
helmet: +4 armour - 600 durability
chestplate: +8 armour - 875 durability
leggings: +7 armour - 800 durability
boots: +4 armour - 750 durability
total: +23 armour
effect: when a stave is used theres a 20% chance every use the runes required come back to the players inventory
Diganita also known as (the digital disconnection) is the only boss in Styginita
spawning:
Diganita can be spawn using the darkened battery, when the player throws it on the ground it will levitate into the air, and in 6 seconds the player will be pushed away and Diganita will spawn, explosions or fire wont break the darkened battery when thrown
to make the darkened battery - 1 stygian clockwork, 4 darkened power cases, 1 positive side, 1 negative side, 2 darkened power supply's, all on a crafting table
behaviour:
Diganita always levitates 3 blocks above the ground, making ranged weapons the recommended weapons to use during the fight
every 20 seconds Diganita will spawn 4 homing sparking projectiles, each one having 1 heart, when killed or in the block proximity to the player the projectile will explode dealing severe damage. Diganita will always try to stay away from the player, if the player is in the 3 block proximity to Diganita she will teleport to a random place that is 10-30 blocks away from the player, Diganita will also fire sparkling lasers every 3 seconds doing 25 damage, Diganita does no melee damage due to her teleporting instantly when the player reaches 3 blocks near her, when Diganita falls below 1500 health she will fire every 2 seconds, when when she falls below 1000 health she will fire every second and the homing sparking projectiles fire every 10 seconds
appearance:
Diganita would look like red sparks and electricity in the shape of a enderman tall girl with long hair and 2 arms with her legs fading away into sparks, when she falls below 1500 health she gains 2 arms and when she falls below 1000 health she gains a additional 2 arms and the sparks become more frequent
drops:
Styginita Table: - 100%
The above pool is rolled 1 time
nothing: 66.8%
Stygian Greatblade: 16%
Seismic Staff: 17.2%
The above pool is rolled 1 time
nothing - - - 16.2%
wither rune - 6-20 - 13.0%
strike rune - 6-20 - 13.0%
wither rose - 5-12 - 11.4%
silver coin - 1-5 - 11.4%
gold coin - 1-2 - 4.9%
bone - 2-8 - 9.7%
magic repair dust - 1-3 - 9.7%
block of iron - 1 - 7.5%
potion of healing I - 1 - 3.2%
The above pool is rolled 1-2 times, with an additional roll per point of Luck
Diganita trophy - 1 - 100%
The above pool is rolled 1 time
if I am missing anything or if something doesn't make sense, please let me know ^-^
I love feedback so please let me know what you think about this, you can contact me on discord or here to give it
if any yall are here at the bottom thanks for reading my idea for a dimension, I really do appreciate it, and if you enjoyed my idea, I'm happy to have made you happy :))
I thought of this idea a while back and decided I wanted to show this, since Idk what else I wanted to do (I'm sorry if an idea already exists like this, I am aware that this might not be my idea and someone else might've thought of something like this first)
Styginita is a dark machine themed dimension, consisting of a metal theme, the atmosphere would be dark and gloomy with some red radiating lights standing out (this will all be illustrated, im working on it rn), the landscaping of Styginita would be very blocky but plain and sparse on the surface, but very wired and piped in the underground areas, most of the things you'll find in Styginita are abandoned or destroyed buildings, trees that look like teslas filled with evil energy, mobs that will attack on sight, and many many dark things in the shadows
to get the realmstone you are required to fire a nightmare bow at a Alarmo from a very far distance with a blank realmstone in inventory, so the Prerequisite Dimension is Vox Ponds
how I came up with the name Styginita, I took the word "Stygian" which means very dark, and I kinda made it into a classic dimension name, I think I'm happy with how it is
if a pixon were to spawn here it'd be the radiant pixon
the skill masters that spawn here would probably be hunter and butchery
achievements:
user scanned, no current threats: description: defeat Diganita, the digital disconnection obtaining: see description
spanner in the works: description: Visit Styginita obtaining: see description
lights o-.... in?: description: hit a Styginita mob with a shyre sword obtaining: see description
upgrading...: description: obtain a darkened battery obtaining: see description
all surface/naturally spawned blocks:
stygian grass block: you would find this block on the surface, it would look like a overworld grass however instead of dirt it'd be a dark grey block of iron, and the grass part would be regular grey
stygian grass: the same as overworld grass but spawns on the stygian grass block, and has the same regular shade of grey
stygian dirt: you would find this under the grass block, it'd be the same dark grey block of iron texture
stygian brick: used in natural gloomy lamp posts and structures, its fully dark grey and has the same texture as normal bricks, with some tiny red cracks
gloom lamps: also used in naturally spawned gloomy lamp posts and structures, its a full tint of desaturated red and generates as much light as a redstone torch
gloomy water: this is basically water but dark grey, when touched the player is inflicted with slowness III and weakness III for 5 seconds when exiting the water
metallic scaffolding: part of the naturally spawning dark tesla towers, very thin-like dark silver blocks
dark coil: appears on top of the dark tesla towers, radiates red but doesn't serve any light levels
blocks found underground:
dark wire: this is the stone of this dimension, it would look like a actual clump of wires, red, blue, and green with tints of gold, this would be as weak as netherrack, and be one of the few blocks you see underground
iron pipeage: this is the other type of stone of this dimension, it would look like silver pipes with some tiny cracks
copper pipeage: the same as iron pipeage only with tints of bronze like copper
Stygian Clockwork: the only ore-type block that spawns in this dimension, this has around the same rarity as sapphire, because this is used to make the darkened battery (will explain later) and many many other weapons, armours etc, requires pickaxes stronger than Sapphire to break
blocks generated in structures:
stygian brick: used in natural gloomy lamp posts and structures, its fully dark grey and has the same texture as normal bricks, with some tiny red cracks
cracked stygian brick: the same as stygian brick but with cracks
evil infused stygian brick: the same as stygian brick but with red cracks, but doesnt emit light levels, holding it damages the player for 1 heart
stygian pillars: a pillar looking block with the same shade as stygian brick
gloom lamps: also used in naturally spawned gloomy lamp posts and structures, its a full tint of desaturated red and generates as much light as a redstone torch
stygian glass: a dark grey glass block with a light grey X in the centre and a thin black border on each side with a dark red square on each corner
ruined carpet: ruined and ripped black carpet, not much else really
dark metallic bars: similar to iron bars however is dark grey and more like a medieval gate design
bacterial block: deep dark red viral-textured blocks that spawn in infected factories
monster spawner: you know what this does ^-^ (hopefully)
structures:
titan tesla: what it does: spawns voltage warriors appearance: 50 blocks high and has a staircase going to a massive iron platform below the bright red tesla coils and has 1 voltage warrior spawner and 1 voltage wizard spawner
infected factory: what it does: spawns Lucid Bacteria appearance: a large ruined factory looking building with a opening in the roof to 2 Lucid Bacteria spawners and bacterial blocks
wire infested cave: what it does: spawns wire arachnids appearance: a large open space with 1 wire arachnid spawner and gloomy lamps
rusty mecha hut: what it does: house the stygian mechanic appearance: small and intact with a gloomy lamp inside
Stygian Lotto Tower: what it does: house the Stygian Lottoman appearance: a tall dark tower with 2 floors with gloomy lamps and ruined carpet inside
mobs:
mechanical chaos: 150 health easy: 8 damage normal:13 damage hard: 20 damage how it attacks: melee, charges at the player and inflicts weakness I appearance: it would be as tall as a enderman, would have one red mechanical eye and 6 mechanical limbs, with some wires coming out of its back and head
stygian mine: 0.5 health easy: 18 damage normal: 25 damage hard: 45 damage how it attacks: doesnt attack when living, when hit explodes in a 5 block radius appearance: it would look like a regular sea mine, however would be completely black and have dark red cracks all around it
stygian bones (passive): 10 health what it does: roams around Styginita, when right clicked the player will get 1-2 bones and lose 1 health
stygian raptor: 85 health easy: 5 damage normal: 12 damage hard: 19 damage how it attacks: moves extremely quick and attacks melee appearance: it would look like a grey velociraptor with red eyes, covered in wiring and metallic plating
ground controller (rare): 225 health easy: 20 damage normal: 35 damage hard: 55 damage how it attacks: burrows in the ground, when attacked it will hide in the ground again for 4 seconds, then come out and attack the player inflicting slowness II appearance: it would have 6 arms with massive blades, and a dome shaped head emitting red light, it has no full body that can be seen
Lucid Bacteria (spawner): 120 health easy: 5 damage normal: 13 damage hard: 20 damage how it attacks: requires Hunter level 55, moves slowly and inflicts poison I and nausea I appearance: it would look like a dark purple and red slimy looking blob with no facial features and no limbs
Voltage warriors (spawner): 350 health easy: 9 damage normal: 20 damage hard: 45 damage how it attacks: requires level 80 hunter, moves normally fast, when the player is attacked the player is launched 2 blocks into the air and is immune to debuffs and knockback appearance: it would look like red sparks and electricity in the shape of a knight, and holding a red electrified sword
Voltage wizards (spawner): 300 health easy: 7 damage normal: 15 damage hard: 30 damage how it attacks: requires level 80 hunter, moves slowly, and shoots lightning sparks (1 every 2 seconds) and is immune to debuffs and knockback appearance: it would look like red sparks and electricity in the shape of a wizard, and holding a red electrified staff
wire arachnids (spawner): 100 health easy: 5 damage normal: 15 damage hard: 25 damage how it attacks: climbs up walls and leaps at the player inflicting weakness I appearance: it would be shaped like a cave spider but be fully made of wires and have eyes that look like gloomy lamps
NPCs:
Stygian Lottoman: Trades: 31 copper coins: 1 weapon case 14 copper coins: 1 rune box 41 copper coins: 1 treasure box 3 silver coins: 1 lotto totem
the stygian mechanic: 1 stygian clockwork: 1 darkened power supply 1 stygian clockwork: 1 darkened battery case 1 stygian clockwork: 1 positive side 1 stygian clockwork: 1 negative side
Styginita Table:
nothing - 99.5% rare table 1 0.5%
nothing - 75% copper coin 1-3 25%
nothing - 89.6% gloomed fragments 1 10% Darkly Upgrade Kit 1 0.5% (idk what kind of weapons and upgrade kit Styginita would have so I just thought Id use darkly since it feels like itd fit with Styginita)
weapons
Voltage Greatblade - 1.5% chance to be dropped from the voltage warrior 30 damage attack speed: 0.80 durability: 1950 15% chance to stun for 3 seconds
Stygian Greatblade - 16% chance that Diganita will drop it 28 damage attack speed: 0.76 durability: 1800 5% chance to launch the target 10 blocks into the air
sickening Staff - 2% chance to be dropped from Lucid Bacteria runes - 4 poison runes, 2 wind runes, 3 strike runes effects: launches the player 20 blocks into the air leaving behind a poison III for 5 seconds cloud in a 9 block radius from where the player launched, when launched the player will glide back down safely
Seismic Staff - 17.2% chance that Diganita will drop it runes: 2 strike runes, 2 power runes, 2 energy runes effects fires a projectile doing 20 damage and shakes the ground in a 20 block radius applying weakness IV to mobs for 5 seconds with each second dealing 1 damage
Stygian Bow - crafting - 3 dark wire, 2 stygian clockwork, 1 ghoulasm ammunition: arrows use: 19 damage, inflicts wither onto target, when target dies using the bow all items dropped by the target go instantly to the player
Gloomed Crossbow - crafting - 1 crossbow, 2 emberstone, 1 gloomed fragment, 1 Stygian Clockwork ammunition: arrows use: 17 damage, inflicts slowness III on target, 35% chance to deal a extra 5 damage onto ranged enemies
Stygian sword - 2% chance to be dropped from mechanical chaos use: 18 damage, 10% chance to heal for the damage done to the target
armours:
Stygian armour - crafting helmet: +5 armour - 750 durability chestplate: +10 armour - 1125 durability leggings: +8 armour - 1000 durability boots: +4 armour - 850 durability total: +27 armour effect: each aggressive mob thats in a 5 block radius of the player heals the player for 1 heart every 5 seconds (so if there are 3 mobs in the radius it will heal the player for 3 hearts every 5 seconds), however if there is 2 of the same aggressive mob the healing effect will only happen with one of them
how to craft each piece: helmet: 1 helmet frame, 2 bloodstone, 1 stygian clockwork, 2 padded cloths, 1 gloomed fragments chestplate: 1 chestplate frame, 4 bloodstone, 1 stygian clockwork, 2 reinforced cloth, 2 gloomed fragments leggings: 1 leggings frame, 3 bloodstone, 1 stygian clockwork, 2 reinforced cloth, 1 gloomed fragments boots: 1 boots frame, 1 bloodstone, 1 stygian clockwork, 2 reinforced cloth, 1 gloomed fragment
Voltage armour: - dropped by Voltage Casters helmet: +4 armour - 600 durability chestplate: +8 armour - 875 durability leggings: +7 armour - 800 durability boots: +4 armour - 750 durability total: +23 armour effect: when a stave is used theres a 20% chance every use the runes required come back to the players inventory
bosses:
diganita:
health: 2250 damage (melee): 0 damage ranged (ranged): 25 damage
description:
Diganita also known as (the digital disconnection) is the only boss in Styginita
spawning:
Diganita can be spawn using the darkened battery, when the player throws it on the ground it will levitate into the air, and in 6 seconds the player will be pushed away and Diganita will spawn, explosions or fire wont break the darkened battery when thrown
to make the darkened battery - 1 stygian clockwork, 4 darkened power cases, 1 positive side, 1 negative side, 2 darkened power supply's, all on a crafting table
behaviour:
Diganita always levitates 3 blocks above the ground, making ranged weapons the recommended weapons to use during the fight
every 20 seconds Diganita will spawn 4 homing sparking projectiles, each one having 1 heart, when killed or in the block proximity to the player the projectile will explode dealing severe damage. Diganita will always try to stay away from the player, if the player is in the 3 block proximity to Diganita she will teleport to a random place that is 10-30 blocks away from the player, Diganita will also fire sparkling lasers every 3 seconds doing 25 damage, Diganita does no melee damage due to her teleporting instantly when the player reaches 3 blocks near her, when Diganita falls below 1500 health she will fire every 2 seconds, when when she falls below 1000 health she will fire every second and the homing sparking projectiles fire every 10 seconds
appearance:
Diganita would look like red sparks and electricity in the shape of a enderman tall girl with long hair and 2 arms with her legs fading away into sparks, when she falls below 1500 health she gains 2 arms and when she falls below 1000 health she gains a additional 2 arms and the sparks become more frequent
drops:
Styginita Table: - 100% The above pool is rolled 1 time nothing: 66.8% Stygian Greatblade: 16% Seismic Staff: 17.2% The above pool is rolled 1 time nothing - - - 16.2% wither rune - 6-20 - 13.0% strike rune - 6-20 - 13.0% wither rose - 5-12 - 11.4% silver coin - 1-5 - 11.4% gold coin - 1-2 - 4.9% bone - 2-8 - 9.7% magic repair dust - 1-3 - 9.7% block of iron - 1 - 7.5% potion of healing I - 1 - 3.2% The above pool is rolled 1-2 times, with an additional roll per point of Luck Diganita trophy - 1 - 100% The above pool is rolled 1 time
if I am missing anything or if something doesn't make sense, please let me know ^-^ I love feedback so please let me know what you think about this, you can contact me on discord or here to give it
if any yall are here at the bottom thanks for reading my idea for a dimension, I really do appreciate it, and if you enjoyed my idea, I'm happy to have made you happy :))