Open FurtadoPires opened 2 years ago
Happening 100% of time in the official Peru and Chile Valve servers
I tried to use -dev
parameter to see if there's any relevant log, but unfortunately there's no usefull detail of why this is happening client side
Console output:
SignalXWriteOpportunity(2)
Requesting full game update (connection problem)...
Server connection timed out.
OnEngineDisconnectReason Connection to server timed out.
LobbySetData: 'System:lock' = 'endgame'
Queued Material System: DISABLED!
All I can affirm is that's definitely a specific problem with The Last Stand map
This happens a lot on this map, and it's more frequently when both teams are full
When the round ends and the game start to switch survivor/infected, usually happens instantly, but in the junkyard map we commonly see the message "retrying connection to server" like the game loses the connection for a moment.
But when we are playing with both teams full, happens that after the round finishes the game just crashes after being stuck on the connection message (and the 20 seconds countdown) and we all return to the lobby, which means that in those cases we can only play one round since the game crashes after that.
I don't know if this maps is heavier than the others, but it's sure have something "stuttering" the loading that doesn't happens in the others.
Unfortunately console logs doesn't show me anything specific about the crash (probably because I'm usually not the host) so I don't know which component is triggering those crashes.
To reproduce: -Try to play with full team on c14m1_junkyard on versus survival mode