Open hfmkwi opened 1 year ago
Engine interprets host in UNC path as an engine path which is undocumented behavior.
I don’t think this issue falls in the purview of this repository; closing.
Technically requests like this would fall under purview of the L4D2 issues over at https://github.com/ValveSoftware/Source-1-Games -- though regarding L4D2, they are far more likely to prioritize security reports over bug/feature reports. While we cannot currently fix this issue ourselves, it is still relevant to keep note of it for the future. Feel free to re-close it if you wish to post it on Valve's repo.
Description
The ConCommand
snd_dump_filepaths
should allow clients running with the launch option-playtest
to dump the list of sounds played in the current session to the path stored in ConVarsnd_store_filepaths
. This appears to be standard behavior for all Valve games post-Portal 2, and Valve appears to have attempted to retrofit this for L4D2.However, as of client version 2.2.2.6,
snd_dump_filepaths
ignoressnd_store_filepaths
and always tries to read from and write to the UNC path\\fileserver\User\Morasky\L4Dsoundlogs
, rendering the command useless unless one attaches a network share with this exact path.Reproduction steps
The following is reproducible on a clean installation of Left 4 Dead 2 :
-playtest
.snd_dump_filepaths
with a valid path in the developer console.Additional files
No response