Open Mart-User opened 10 months ago
I think this is technically true of all damage, but most noticeable with spitter acid.
Maybe since the red screen and sound already show when PZ damage is inflicted on survivors there wasn't a need for the acid entity to produce those two effects themselves.
I think this is technically true of all damage, but most noticeable with spitter acid.
Oh, curious. What other damage effects are missing without a proper attacker?
Oh, curious. What other damage effects are missing without a proper attacker?
Not sure of any other effects but the PlayerZombie.AttackHit sound requires the attacker to be a player on the infected team, not damaging with only POISON or only ACID damage type, not a Charger, and not pounced on the survivor as a Hunter.
Description
Spitter acid puddle stops reproducing "PlayerZombie.AttackHit" sound if the attacker is kicked from the game or isn't a player entity. Also noticed that the red fade (from damage) doesn't apply too.
Reproduction steps
Additional files
VScript to test: