Open JuggerLeft opened 9 months ago
Here's the edited Lump File for easier experimentation: lessmedkitsonc5m2.zip
In relation to the ones midway through the level i think that a more appropriate change to them would be to only remove them on Versus! The ones included in the pools on the Military Vehicle and the Ceda Trailer should be gone.
Suggestion
I made a mod for this in case anyone wantes to experiment with the suggested changes down below: https://steamcommunity.com/sharedfiles/filedetails/?id=3037221945
This Chapter has a serious problem with balance... Even though it's a simple level with lots of open areas it has a large amount of Medkit Spawns! That's a problem because those Medkits aren't being created by the director, meaning that there's nothing that balances the amount that can spawn! All of them can exist without taking into consideration how well the Survivors are doing or how many Medkits they have...
That's a really big balance issue for Coop but it's even worse on Versus! A total of 6 Medkits can spawn across the level:
This is a simple level with lots of open areas which makes things really easy for the Survivors but even then it has a insane amount of Medkits! Those are probably leftovers of when the Chapters 1 and 2 were a single Chapter.
My suggested fix:
Director is still able to Convert Pills to Medkits on any difficulty below Expert, meaning that if the survivors are doing poorly on Coop the game will still help balance things out! Specially in the CEDA trailer since the items inside always spawn.