Tsuey / L4D2-Community-Update

Help us shape the potential future of L4D2 vanilla.
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C1M2 - A VPhysics gap for the Cola to go through #443

Closed orinuse closed 1 year ago

orinuse commented 1 year ago

By submitting, I acknowledge the topic has been discussed (issues or elsewhere), that I know what is required of compiled assets (CONTRIBUTING.md -> Coordination), and if these are text or script files I'll submit un-modifiied live game files first.

What exactly is changed and why?

To prevent the cola being thrown out of bounds, the buildings have "vphysics clips" on the roofs. Unfortunately, a narrow unclipped gap was left.

https://cdn.discordapp.com/attachments/892506389379944449/1145359898239049859/l4d2_colatime.mp4

The gap there is occupied by a trigger that attempts to delete the cola and respawn it but does not work for reasons I'm unsure, but following Nescius's advice I've converted it to a func_clip_vphysics entity: https://cdn.discordapp.com/attachments/1102216572170407986/1147832004528844800/l4d2_colatimersoutta.mp4

Since the clip entities too exist in survival I decided to bring them there too. This also brings these other past changes:

Is there anything specific that needs review? (Consider marking as a draft.)

I would say no.

Does this address any open issues?

Not when I last checked.

Tsuey commented 1 year ago

Merged with #444