By submitting, I acknowledge the topic has been discussed (issues or elsewhere), that I know what is required of compiled assets (CONTRIBUTING.md -> Coordination), and if these are text or script files I'll submit un-modifiied live game files first.
What exactly is changed and why?
To prevent the cola being thrown out of bounds, the buildings have "vphysics clips" on the roofs. Unfortunately, a narrow unclipped gap was left.
By submitting, I acknowledge the topic has been discussed (issues or elsewhere), that I know what is required of compiled assets (CONTRIBUTING.md -> Coordination), and if these are text or script files I'll submit un-modifiied live game files first.
What exactly is changed and why?
To prevent the cola being thrown out of bounds, the buildings have "vphysics clips" on the roofs. Unfortunately, a narrow unclipped gap was left.
https://cdn.discordapp.com/attachments/892506389379944449/1145359898239049859/l4d2_colatime.mp4
The gap there is occupied by a trigger that attempts to delete the cola and respawn it but does not work for reasons I'm unsure, but following Nescius's advice I've converted it to a
func_clip_vphysics
entity: https://cdn.discordapp.com/attachments/1102216572170407986/1147832004528844800/l4d2_colatimersoutta.mp4Since the clip entities too exist in survival I decided to bring them there too. This also brings these other past changes:
tank_destruction_relay
entity, could be for Whittaker's VOs?Is there anything specific that needs review? (Consider marking as a draft.)
I would say no.
Does this address any open issues?
Not when I last checked.