Open JuggerLeft opened 9 months ago
Don't think going that far is necessary. I would prefer to simply make them complain every 2-5 minutes.
Don't think going that far is necessary. I would prefer to simply make them complain every 2-5 minutes.
5 minutes then: shout_going_to_die_interval 300
The reason i suggest the 99999 delay was because the player is already aware of their condition because of how the gamemode is, not really a need to be reminded of that but i guess every 5 minutes would be okay
Suggestion
If you ever played one of the Mutations where your Health is always of the Temporary kind(Bleed Out, Bleed Out Versus or Healing Gnome), you might have notice how oftenly the Survivors will complain about their condition... That can get really annoying after some time and since there's no way to leave that Temporary Health state in those gamemodes they will never stop complaining...
The game has a CVAR known as
shout_going_to_die_interval
that's responsible for the delay of that behavior, that is set by default to 20 seconds and that becomes really noticeable if you play of the Mutations that i mentioned! Since the Survivors can never leave this condition i think that in thegamemode.txt
that cvar should be set to a extremely high value in those Mutations, that would solve that problem and make those gamemodes less repetitive in relation to dialogue.I suggest the interval being set to 99999 because with that value the Survivors would only complain a single time per Chapter, which would be perfect for those gamemodes!
Here's how it would look like for Bleed Out(Mutation 3):
This one for Bleed Out Versus:
And this one for the Healing Gnome:
With that the survivors would complain about their condition only one time per Chapter.