For my mod, MW2019: Throwables and Deployables, the animations dynamically interact with the grenades. In order to get the animation of the Pipebomb striking the rope with a lighter, I had to utilize an unused sound effect titled "PainPIlls.Use", as the grenades lack general sounds that I can utilize to replace for stuff like this.
This causes people to have unfortunate circumstances to where even with my proper replacement of the sound, people will not be able to hear my replaced audio and instead hear the regular sound, which is very stark in contrast to what is intended to be played.
I'm hoping the TLS team can provide some blank or suitable sounds that could help with mod creators on making mods for these viewmodels.
An example would be,
Bilebomb/Molotov/Pipebomb.Draw
Bilebomb/Molotov/Pipebomb.Idle
Bilebomb/Molotov/Pipebomb.Prepare
Bilebomb/Molotov/Pipebomb.Toss
This would be very helpful to allow for very dynamically animated mod replacers needing those extra sound queues to complement the animations.
Suggestion
For my mod, MW2019: Throwables and Deployables, the animations dynamically interact with the grenades. In order to get the animation of the Pipebomb striking the rope with a lighter, I had to utilize an unused sound effect titled "PainPIlls.Use", as the grenades lack general sounds that I can utilize to replace for stuff like this.
This causes people to have unfortunate circumstances to where even with my proper replacement of the sound, people will not be able to hear my replaced audio and instead hear the regular sound, which is very stark in contrast to what is intended to be played.
I'm hoping the TLS team can provide some blank or suitable sounds that could help with mod creators on making mods for these viewmodels.
An example would be, Bilebomb/Molotov/Pipebomb.Draw Bilebomb/Molotov/Pipebomb.Idle Bilebomb/Molotov/Pipebomb.Prepare Bilebomb/Molotov/Pipebomb.Toss
This would be very helpful to allow for very dynamically animated mod replacers needing those extra sound queues to complement the animations.