Tsuey / L4D2-Community-Update

Help us shape the potential future of L4D2 vanilla.
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Vscript godspots only active when all players stand on it #505

Open Nesciuse opened 3 months ago

Nesciuse commented 3 months ago

Changes behaviour of changes in this commit to only activate godspot when all survivors are standing on it. Done via added make_trig_godspot function that spawns script_trigger_multiple based on the size of nav area that's meant to be a godspot. Uses OnEntireTeamStartTouch\OnEntireTeamEndTouch outputs

alexiscoutinho commented 2 months ago

That still wouldn't completely solve the griefing problem though. If only one player survives in a finale, he could still cheese it by going to the God spot.

Shadowysn commented 2 months ago

That still wouldn't completely solve the griefing problem though. If only one player survives in a finale, he could still cheese it by going to the God spot.

True, but at this point everyone else's attention would be focused entirely on that survivor and can make a decision to votekick more easily, as opposed to in the heat of gameplay.

alexiscoutinho commented 2 months ago

Is allowincap = 0 really necessary for speedrunners?

Nesciuse commented 2 months ago

Probably unnecesseray considering godspot is less effective with incapee alive and speedrunner would ensure bots aren't alive. Also would probably prevent the rare issue daroot pointed out if set to 1

Tsuey commented 2 months ago

Before we merge, you'll want to add the #508 functions.nut scripthelp lines into this PR to fix the merge conflicts, and add another scripthelp for this new make_trig_godspot.