Tsuey / L4D2-Community-Update

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Survivor bots can't walk through hole in wall in c9m2_lots #66

Open Yetoo1 opened 3 years ago

Yetoo1 commented 3 years ago

I know you already have this in your internal bug tracker (https://github.com/ValveSoftware/Source-1-Games/issues/3654#issuecomment-916430842), but I just want to post this here for completeness.

The survivor bots are unable to go through the hole in the wall in c9m2_lots. I have been incapacitated and killed by special infected there many times because the bots took too long to go around the building to help me. The bots are already useless on this map especially on expert mode, but this added on top of the rest of the other incompetence the bots demonstrate is exceedingly infuriating. I experienced this on local server with sv_consistency 0 and on an official server (Valve Left4Dead 2 US SouthWest Server (srcds1157-lax2.115.126)). I have no ai addons or addons that affect survivor bots enabled.

The location in question: image image

L4D2 Version: Version 2.2.2.0 (left4dead2) Network Version 2.1.0.0 Exe build: 22:58:03 Jun 26 2021 (8267) (550)

System information: https://gist.github.com/Yetoo1/1e02a42963ef78d9fc3d44f812ff8180

alexiscoutinho commented 3 years ago

The navmesh of this map is one of the poorest of the game. It honestly surprised me that these blatant nav problems (along with #43) of this map weren't fixed in the previous updates :/

Since it's in the same area, I'll point out another issue: bots can't make the parkour up the tire stacks to return to the hole. Yeah, it has a tricky jump even for humans, but I think it is possible to implement it. When I tried out my personal tweaks, the bots had around 20-30% success to do the reverse path to the hole.

Tsuey commented 3 years ago

Hey, and yeah thanks for noting it here as well!

Survival map areas were the biggest focus of the update, and while Khan & Salakirby were extremely generous with their time on Versus/Coop fixes (Khan did Versus nav so bot Tanks can find their way out of tough spots, Salakirby allowed bots to take some shortcuts) their time was limited.

We'll get these -- I've marked as "medium" since No Mercy 1's breakwall had a similar condition (long fixed) but for the same reason it made the map unusually more aggravating to play.

JuggerLeft commented 11 months ago

I experienced that a lot in the past week while playing Crash Course a bunch of times to experiment some sruff, many times i did get killed because the bots would take the longer route and that was quite frustrating