After that, feel free separate the maps to individual scripts, etc. This is essentially TLS: The Non-Contentious Director's Cut. A lot of rot has been cleaned, out-standing bugs perished, and fine-finish QoL added.
Here's the high-level changelog meant for Steam News (see gist for flavors of verbosity):
Polished several mapfix and versus entities from clips to ladders
Fixed Survivor/Infected permstuck spots throughout several maps
Added auto-crouch QoL for Dead Center and smoothened kiosks
New props will no longer randomly vanish on Dark Carnival finale
Patched janky Swamp Fever 1 ladder near the event
Swamp gator has been given a proper name... and some bite
Prevent bots from picking up items map 4's saferoom on Hard Rain 1
Lifted an anti-grief trigger on No Mercy 1 off the ground
Prevented gascans from falling between buses at Crash Course 2 finale
Prevent a Tank spawn flow exploit on Dark Carnival 1
Solidifed a prop_static chimney on Parish 2 for LOS blocking QoL
Patched a ladder shortcut at start of No Mercy 1
Revived Infected ladder next to Blood Harvest 4 lawnmower room
Fixed an exploit to get under map on Last Stand finale
Countless feature enhancements for "script ShowUpdate()"
I'll close this issue tomorrow(tm) once I get these changes in:
https://gist.github.com/Tsuey/146691b02e20e951b1ec7834a0ac0d47#file-the_big_commit-txt
After that, feel free separate the maps to individual scripts, etc. This is essentially TLS: The Non-Contentious Director's Cut. A lot of rot has been cleaned, out-standing bugs perished, and fine-finish QoL added.
Here's the high-level changelog meant for Steam News (see gist for flavors of verbosity):