Closed Tsunder closed 5 years ago
Again? I thought this was fixed in aebe403a676e05887953c484865fab2dbac0a4ec . It should do as follows: check if current amount done < new amount done and change amount done. Perhaps it does not change the amount required if it's higher.
Testing required though!
Seems to now reflect highest kills, but at the same time, a stack of 3 "kill 3 ice beasts" did not register any kills (stayed at 0/3), even when the 3rd IB was killed.
Will test with more logging.
So I'm thinking: Would it be "better" to store the kill # X's missions in the form of "Kill # more X's" and decrement the # as X's are killed? so taht it only shows and tracks the remaining to be killed rather than progress (number killed and total to be killed?)?
seems to now be showing multiple kill x's as just one mission. i.e., have 2 jobs that are kill 3 ESD, nav display says there's only 1 kill 3 ESD job.
Expected Behaviour: Accepting a "kill 3 space maggot" mission and a "kill 4 space maggot" mission shows having a kill 3 space maggot mission, and a kill 4 space maggot mission.
Actual Behaviour: Mission tracker displays having 2 kill "3 space maggot" missions, and will clear once three space maggots are killed.