make the alarm smarter
make the sound alarm not trip when the player encounters an NPC ambush (ex. inexperienced pirate, blood amoeba), perhaps as a default option.
these amount to basically nuisance alarms and the consequenting alarm induces unecessary stress in our brave veterans.
make the alarm smarter make the sound alarm not trip when the player encounters an NPC ambush (ex. inexperienced pirate, blood amoeba), perhaps as a default option.
these amount to basically nuisance alarms and the consequenting alarm induces unecessary stress in our brave veterans.
doing so would bring some more peace and quiet.