With Nav III advanced skill, IP drive, and no stim active, cost to move on energy is 13; the calculated route appears to use values of 12 for energy and 4 for fuel, as if I had a stim active in addition to Nav III. (See 3rd attachment, where moving 1 tile has wrong cost)
Sitting on fuel with AP cost to move of 5 gives correct route and route cost. (see 2nd attachment)
1st attachment shows route plotted through fuel instead of neb,
the 56 APs would be correct if I had a stim active, which I don't:
12+114=56
but if I had a stim active, the neb would cost 8, so the total cost of the trip should be
12+54+3*8=56 for going across neb (same cost, 4 fewer tiles)
so, while I'm sitting in energy, it's computing the route as though I had a stim active, AND not breaking the tie using the shorter route.
but in fact the route be computed using costs of 13 for energy, 9 for neb and 5 for fuel
AP cost to move is not always computed correctly.
With Nav III advanced skill, IP drive, and no stim active, cost to move on energy is 13; the calculated route appears to use values of 12 for energy and 4 for fuel, as if I had a stim active in addition to Nav III. (See 3rd attachment, where moving 1 tile has wrong cost)
Sitting on fuel with AP cost to move of 5 gives correct route and route cost. (see 2nd attachment)
1st attachment shows route plotted through fuel instead of neb, the 56 APs would be correct if I had a stim active, which I don't: 12+114=56 but if I had a stim active, the neb would cost 8, so the total cost of the trip should be 12+54+3*8=56 for going across neb (same cost, 4 fewer tiles) so, while I'm sitting in energy, it's computing the route as though I had a stim active, AND not breaking the tie using the shorter route.
but in fact the route be computed using costs of 13 for energy, 9 for neb and 5 for fuel