Closed babyblueboxers closed 1 year ago
Looks like the Render Sprite Sheet node isn't triggering a refresh of any of it's downstream nodes automatically, so this isn't just a Vector Split problem as originally suspected. For example, if you connect a Composite node to the Sprite Sheet node, change the inputs, and refresh the Sprite Sheet node, the Composite node does not re-render.
Pressing F5 does re-render all the nodes however. Is this an intended feature and not a bug? I feel like after re-rendering a particular node like the Sprite Sheet it should cascade updates down it's chain of dependents.
It's an intended feature, as nodes that require manual execution (the one with icon) are generally slow and can lag, cause problems to the playback.
However, I agree that if you manually execute the node, then it should trigger all the nodes after too. I'll investigate this in the next update. Thank you!
Log message
Not applicable as no crash occurs.
Describe the bug
Vector Split node not updating after Render Sprite Sheet node updates. The inspector shows the correct height and width of the new sheet, but it does not visually update in the graph, nor does it pass the new values to child nodes such as a Vector2. Subsequent nodes also do not receive the new updated values. One must disconnect and reconnect the Vector Split node to refresh it's values.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
When the Sprite Sheet node is updated the Vector Split node should update it's values to reflect the new height and width of the Sprite Sheet and pass those new values to it's children. A downstream refresh, basically.
System